Everyone in the game knows what an amazing skill rampage and ID is. Literally in every aspect of the game: wb, small scale, pve and probably the most visible on ranked sc.
We should finally give at least a substitute for choppa.
I will leave ID alone. I have no idea how to improve GTDC. ID is excellent and GTDC serves as a possible death blow steal in pugs environment and an excellent free immun for order.
I do have an idea for a change to the 5 skill on the left path. That is, "Keep On Choppin'" - the ridiculous equivalent of slayer "Rampage".
I would give it the same mechanics as Rampage has.
1/ CD 30 sec - currently has 20 sec (identical to Rampage)
2/ activation without dealing damage and not requiring target - currently deals dmg but requires target in mele range (identical as Rampage)
3/ used during berserk stance: works 10 sec and reduces ap cost by 70% (same as rampage)
4/ used during furious stance: works 20 sec and reduces ap cost by 70% (same as rampage)
This will not cause any order reaction that it is too strong, and it will at least compensate a little bit for choppas tragic balance between classes.
But knowing order cry babies if there is anyone stupid enough to say that rampage is too weak compared to my idea of changing skill keep on choppin' then just let such a brilliant mind propose order slayers to give away rampage for choppas and in exchange they will get new keep on choppin'. I assure you no slayer would be happy about that.
Additionally I think SL Shatter Limbs and Choppa Chop Fasta should be as 9 skill from mid path. This would make it possible to break the only right left/right mastery tree spec.
[choppa & slayer] first step to balance.
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
[choppa & slayer] first step to balance.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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Re: [choppa & slayer] first step to balance.
Spoiler:
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: [choppa & slayer] first step to balance.
"Iron Within, Iron Without!"
- sharpblader
- Posts: 298
Re: [choppa & slayer] first step to balance.
I probably know the inspiration for this post.Alubert wrote: ↑Wed Nov 10, 2021 7:19 pm Everyone in the game knows what an amazing skill rampage and ID is. Literally in every aspect of the game: wb, small scale, pve and probably the most visible on ranked sc.
We should finally give at least a substitute for choppa.
I will leave ID alone. I have no idea how to improve GTDC. ID is excellent and GTDC serves as a possible death blow steal in pugs environment and an excellent free immun for order.
I do have an idea for a change to the 5 skill on the left path. That is, "Keep On Choppin'" - the ridiculous equivalent of slayer "Rampage".
I would give it the same mechanics as Rampage has.
1/ CD 30 sec - currently has 20 sec (identical to Rampage)
2/ activation without dealing damage and not requiring target - currently deals dmg but requires target in mele range (identical as Rampage)
3/ used during berserk stance: works 10 sec and reduces ap cost by 70% (same as rampage)
4/ used during furious stance: works 20 sec and reduces ap cost by 70% (same as rampage)
This will not cause any order reaction that it is too strong, and it will at least compensate a little bit for choppas tragic balance between classes.
But knowing order cry babies if there is anyone stupid enough to say that rampage is too weak compared to my idea of changing skill keep on choppin' then just let such a brilliant mind propose order slayers to give away rampage for choppas and in exchange they will get new keep on choppin'. I assure you no slayer would be happy about that.
Additionally I think SL Shatter Limbs and Choppa Chop Fasta should be as 9 skill from mid path. This would make it possible to break the only right left/right mastery tree spec.
It was the only city instance where destro lost and trust me it wasnt because of Rampage or ID.
Re: [choppa & slayer] first step to balance.
why not , every time i use gtdc on slayer, i laugh as palatine.
ps. need made thread that slayers can wear capes it was on warhammer video.
https://www.youtube.com/watch?v=pEaTeuVFxa4
"Iron Within, Iron Without!"
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Re: [choppa & slayer] first step to balance.
For this is regarding balancing between those two (i'm sure, you don't wrote this as a choppa but as a player of both classes), what do you think about giving slayer git stuck in and for IB Waaaagh for the synergy effect?
#AllClassesMatter
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: [choppa & slayer] first step to balance.
Agree, GTDC going to SL and rampage going to Choppa. Dreams come true.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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