to prevent quitters
you pay fee to enter, get refund at the end of instance.
if anyone quit before end of instance, instance fee become payment.
for example of city,
pay 3 royals to enter, refund at the end.
fort? 1 invaders. SC, emblems.
it's minimum number you get from lose.
it's like AH fee to list.
and for first time joining, 1 time quest converting lower coins to upper.
or 1 month timer on quest like name change.
in case of RL intervention or bad luck DC.
quitters ruin other players experience. it's fee for them to do whatever they want.
quitting because there are noobs, i think system need to intervene.
let the elites to carry noobs. or pay. or get a group.
also for noobs, let them learn from elites. stop quitting. or pay or get a group.
instance quitter fee
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
- anarchypark
- Posts: 2075
instance quitter fee
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
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Re: instance quitter fee
Be advised this post is from the individual called Anarchypark, and as such can safely be ignored
Re: instance quitter fee
Thanks for the advice Elemint.
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman
Re: instance quitter fee
when u enter city u should get a command :
-5 royals : kick player x from enemy team
+1 royals : 1 more random can join city up to 40 people max
-5 royals : kick player x from enemy team
+1 royals : 1 more random can join city up to 40 people max
-
- Posts: 30
Re: instance quitter fee
As people frequently crash or are unable to join a sc that suggestion is ludicrous
bad enough you get the debuff for not being able to join
bad enough you get the debuff for not being able to join
Re: instance quitter fee
This is dumbest suggestion I've ever read on these forums. That's quite the feat, gz.
- anarchypark
- Posts: 2075
Re: instance quitter fee
since we have 1 currency, maybe think about how to reduce quitters ?
for players' sake who still trying to fight in instance.
maybe it'll improve grouping.
for players' sake who still trying to fight in instance.
maybe it'll improve grouping.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)
Re: instance quitter fee
while we are at it lets add fees to RvR areas like 20 crest and on top of that on top of that lets add fees to dungeons sewers/sac 5 gold fee, gunbad 20 gold fee, bb/be - C&T 50 gold fee, BS 70 gold
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63
I'm not a clown, I'm the whole circus.
I'm not a clown, I'm the whole circus.
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- TrainInVain
- Posts: 65
Re: instance quitter fee
I bet a potion of those quitter fees goes to the Raven God. He's got his hand in everything.
Re: instance quitter fee
Better idea: nerf npc health, especially bosses take too long to kill. This coupled with poorly explained and punishing mechanics leads to frustration. A dungeon clear should be 1 hour long for an average group
Remove all lockouts in pve too
Remove all lockouts in pve too
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