On the order side, the speed of a 2-hand weapon is slower than that of the destro side.Because of this, the auto-attack deals damage on the order side above
the slower the weapon the stronger the damage per auto-attack. it turns out that for the side of the order, the characters will do more damage for the burst.wrote a report to WarBugs, replying: "After I've discussed this with the team, it's not a bug or a problem.
Speed does not affect DPS in any meaningful way."
BloodLord 2-ручное оружие различные скорости автоматической атаки в порядке и уничтожении
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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- wargrimnir
- Head Game Master
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Re: BloodLord 2-ручное оружие различные скорости автоматической атаки в порядке и уничтожении
You are looking for balance in the wrong places. Speed on a weapon is one of the least important factors of balance in PvP. Having a slightly faster weapon simple means your auto-attack happens more frequently, but the damage you deal over time doesn't change. You can argue on both sides, that slower weapons have better burst, or that faster weapons have more chances to proc effects. There really is not much concern over speed factors on weapons and it's not considered a balance issue or a bug.
Re: BloodLord 2-ручное оружие различные скорости автоматической атаки в порядке и уничтожении
Well, is totally the opposite, 4.2 speed means there is 4.2 seconds between autoattacks (that can crit and deal a strong ammount of dmg specially for 2h weapons) so in fact, during a 10 seconds fight, the class with the 3.2 auto attack speed will do 3 autottacks while the class with 4.2 will do just 2 autoattacks. The OP maybe mistakenly wrote that the faster weapon deals "more" damage as raw damage per hit, while in reality just does more autoattacks in the same frame of time; but in essence he got it right: these 2 weapons are not equaly balanced and they should be.wargrimnir wrote: ↑Fri Jan 14, 2022 3:57 pm Speed on a weapon is one of the least important factors of balance in PvP
Re: BloodLord 2-ручное оружие различные скорости автоматической атаки в порядке и уничтожении
in a long battle, the damage will be almost the same, but in short battles, when it is necessary to inflict maximum damage per attack, the differences will be large.
for example, for a knock slayer will cause 3 attacks in total more damage than choppa.
for a ranked scenario this is important
for example, for a knock slayer will cause 3 attacks in total more damage than choppa.
for a ranked scenario this is important
- Sinisterror
- Posts: 838
Re: BloodLord 2-ручное оружие различные скорости автоматической атаки в порядке и уничтожении
Speed of AA does matter, i think it used to matter with skill dmg as well but now it is just AA dmg. Well people can try what is the difference lets say you go with lvl 20 choppa and in both hands you have " of the driven " wpn which is 1 handed but has 3,7 speed. Then switch to 2,2 speed wpn and you will be surprised how much bigger the AA hits with 3,7 second wpn are.
Also there is 2 second ICD on class dmg procs etc so there is close to no point to use slow mainhand wpn. If the ICD was 0,5 seconds instead of 2 seconds then it would be different story maybe.
Also there is 2 second ICD on class dmg procs etc so there is close to no point to use slow mainhand wpn. If the ICD was 0,5 seconds instead of 2 seconds then it would be different story maybe.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
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