Melee Cleave Range is unfair.

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Panzer80
Posts: 128

Melee Cleave Range is unfair.

Post#1 » Sun May 01, 2022 9:27 pm

Been playing the game for 2 years now. One thing that still stands out to me is the range of melee AOE attacks. They're too long. I don't think any melee class should have attacks longer than 10-15 ft, say for special attacks like leaping, pulls, throws, guns. Specifically, choppa and slayer "25ft" range seems to be more like 45 ft. I think a change like this would shift mechanics away from the meta melee blob ,which is all that's ever needed in any situation. Even with latency arguments, I don't think anyone can be taken seriously, saying that you really need more classes than WL/Mara-Choppa/Slayer in any comp situation currently. That's really all anyone ever needs for dps, and that's because of how easy it is to cover distance with rangey melee attacks.
Nihrandil [SM] 84, Arendollus [WL] 83, Caelroran [SW] 56, Thaler [WH] 82, Tionac [AM] 54, Hocke [Kotbs] 51
Gilgamash [BO] 82, Kaylor [Mara] 82, Gobsmack [Sham] 63 Jockitch [SH] 55

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