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Looking for ideas

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Gangan
Posts: 652

Re: Looking for ideas

Post#21 » Mon Jul 18, 2022 10:32 am

Engie/Magus - "Loner"-tactic

Honey I shrunk the turrets / Daemon in a bottle

You manged to miniaturize your turret/deamon and can carry them with you all the time.

Meant for big fights. Trading some boni from turrets and relating tactics for mobility and consistent dmg-boni.
In large fights you rarely manage to get the full stacks anyway and trying to keep your turret alive can be tedious and frustrating.


-You cannot place turrets anymore
-Turns turret summon into a stance-ish mode
-You gain the regular boni from turrets (range, dotspeed or aoe) as a passiv buff, because you carry a mini-version with you.
-Stacks build up and vanish as they do now when switching turrets.
-Stacklimit reduced to 50-75%, to balance out mobility and the fact that the stacks can't be removed by loosing your turret.
-not sure about the active turret-skills, maybe add them as a proc on certain skills in a toned down version.
-Tactics/skills equiring active turrets can not be equipt/used together with this tactic.
Pächter des Wahnsinns
Gangan - SH 75 .... Blumnmoscha - BO 63
Scophis - Zealot 73 .... Drengur - WP 64
Iznogoud - Sham 50+ .... Bixo - Engie 50+
Apogemoth - Magus 40+ .... Loarelle - AM 65
originating from Drakenwald

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Gatto
Posts: 78

Re: Looking for ideas

Post#22 » Mon Jul 18, 2022 10:44 am

@OP you should also add that your are not a dev and this is a fan made thread with the sole purpouse of collecting ideas for the focus group.
just saying before ppl get excited and think you can actually do the stuff they say.
sdk.flm.

"nerf Rock, Paper is fine." -Scissors

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Haojin
Posts: 1062

Re: Looking for ideas

Post#23 » Mon Jul 18, 2022 12:14 pm

hello, those are the proposals i think it's going to be helpful for overall gameplay.

ability name: dakadakadakadaka
60 sec cd, 10 sec duration. your battle lust fills you with unimaginable frenzy; for the duration gcd becomes 1 second for damaging abilities.

ability name: big boi whisperer
5 min cd, 1 min duration. your old lost battles makes you bitter and grumpy but you can't do anything about it because you are incompetent. you have no choice except getting help from the big ones. whatever ability caused the most damage to you for the last 30 minutes, you get %20 less damage from it for the duration.

ability name: no more cowards way
30 sec cd 20 sec duration. on the battlefield, being melee is a tough journey compared to coward ranged players. you get %50 dodge/distrupt but -%50 damage reduction for the duration.

ability name: no more chickening
20 sec cd 5 sec duration. you simply reflect every projectile for the next 5 seconds to their owners.
Guildmaster of Phalanx

K8P - Karak Norn

Alubert
Posts: 323

Re: Looking for ideas

Post#24 » Mon Jul 18, 2022 12:49 pm

As for the old stuff that is missing it is RD and CW which should be brought back into the game.
Another idea completely unconsidered and written on the spur of the moment :).
As for the new ones it would be nice if a new character archetype was created or created from currently useless classes like engi/magus.
This archetype would be buffer/debuffer for short. For example speed buffs, slows. Equipped with new CCs that don't exist in the game so far such as "blind" (exists in almost every moba game), fear (wow), something that increases dmg and reduces dmg, cleanse, CC skill like Achilles from SMITE moba - ties that cause the opponent can't use any type of recoil ect.

Something like that would make the meta change. The 6 person group composition would change naturally and would result in the end of the mythical 2/2/2 and would force other variants of 1/1/2/2 ect.

Two new tactics for tank classes.
"CC master" - requires snb. All CC abilities last 1 sec longer. KD, root, snare or have greater effect - longer punt distance.

There should never be a situation where CC damage dealer classes can be comparable to CC snb tanks.

"Wanna do pew, pew". - requires 2h. Dmg increases by 10% with no negative effect.

Of course BO needs anything, maybe ST super punt? THC can be used on snb spec?
Hurub - Chopa
Wybrany - Chosen
Mroczniak - BG
Doczek - DoK
Alubert - KTB
Mnich -WP
Kregi - Slayer

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Kaelang
Posts: 1275

Re: Looking for ideas

Post#25 » Mon Jul 18, 2022 1:38 pm

Keep it respectful or next time it won't just be cleaning up / moving posts ty.
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I play around with Social Media, troll our players on Discord and officially hate anyone who plays a dwarf.

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zayabis
Posts: 23

Re: Looking for ideas

Post#26 » Mon Jul 18, 2022 1:47 pm

return the old gkd, remove idiotic memorization of abilities in gkd, fix all uncorrected abilities in the bug tracker

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Gravord
Posts: 400
Contact:

Re: Looking for ideas

Post#27 » Mon Jul 18, 2022 2:10 pm

Gravord wrote: Sun Jul 17, 2022 4:22 pm Only new stuff, not nerf/buff current RoR ;)
:shock: :shock: :shock:

Panel
Posts: 82

Re: Looking for ideas

Post#28 » Mon Jul 18, 2022 2:29 pm

Engineer tactic: "Advanced Engineering" - centuries of engineering have culminated in the ability to miniaturize turrets that now fit on the engineers shoulders -

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Whyumadbro
Posts: 485

Re: Looking for ideas

Post#29 » Mon Jul 18, 2022 2:37 pm

Master of the trade (Engi) :

long years of training granted you the ability to understand dwarfen machines. Get the passive " well oiled machine" without sloting the tactic.

So comedic relief dps is no more

Unbiased
Posts: 3

Re: Looking for ideas

Post#30 » Mon Jul 18, 2022 7:28 pm

Black Orc
Drumma Masta: [Morale 1] For 30 seconds, Your inspiring march increases movement speed by 10%, AP and natural health regeneration by 15% for all allies within 30 feet of you. This ability doesn't stack with any similar effect.
Last edited by Unbiased on Tue Jul 19, 2022 6:25 pm, edited 3 times in total.

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