new Blackguard class mechanic
Guys, come on: When dropping below 30% you automatically use the highest level health potion in your inventory.
Looking for ideas
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: Looking for ideas
SwordMaster - Gusting Wind becomes Cyclonic Vortex
AOE punt -> AOE Pull. Same range. Can re-purpose a tactic (e.g. Bend the Winds) to switch the ability if want to keep the original one around.
AOE punt -> AOE Pull. Same range. Can re-purpose a tactic (e.g. Bend the Winds) to switch the ability if want to keep the original one around.
Re: Looking for ideas
What if guard was only half as effective?
Re: Looking for ideas
Re: Looking for ideas
Here's an idea ...
Add in Crit talismans like we had on live. Everything is already there in the game.
Lore friendly ideas
WE/WH grp healing; AoE finishers heal for 100% of dam caused everyone in group. Lore friendly because WE's deal with potions and WH's are basic clerics.
The WE is already group/wb friendly, just need to find reasons to include WH's into grps/wb's
Add in Crit talismans like we had on live. Everything is already there in the game.
Lore friendly ideas
WE/WH grp healing; AoE finishers heal for 100% of dam caused everyone in group. Lore friendly because WE's deal with potions and WH's are basic clerics.
The WE is already group/wb friendly, just need to find reasons to include WH's into grps/wb's
Re: Looking for ideas
That has been tried already. It didn't work out well.
Blame It On My ADD Baby...
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Re: Looking for ideas
completing a plan/stance dance on a BO/SM should add a stacking short duration dmg boost
the player should be awarded with more dmg from cleverly using change plan/change stance to rapidly complete combos
this should be a mechanic on top of the plan/stance system instead of coming from a tactic
the player should be awarded with more dmg from cleverly using change plan/change stance to rapidly complete combos
this should be a mechanic on top of the plan/stance system instead of coming from a tactic
Re: Looking for ideas
I could see tying this to the Blade Buffs that BO/SM use so they have multiple options. Stat Sealing Buff gives small Damage Boost. Wounds Boosting one grants small HoT. Resist Boosting one gives toughness? I dunno what buffs they should be but I feel like just having it be a damage boost on a tank seems a bit strange.regularspecial wrote: ↑Tue Jul 19, 2022 3:43 am completing a plan/stance dance on a BO/SM should add a stacking short duration dmg boost
the player should be awarded with more dmg from cleverly using change plan/change stance to rapidly complete combos
this should be a mechanic on top of the plan/stance system instead of coming from a tactic
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