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Looking for ideas

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
needforsneed
Posts: 18

Re: Looking for ideas

Post#31 » Mon Jul 18, 2022 8:56 pm

new Blackguard class mechanic
Guys, come on: When dropping below 30% you automatically use the highest level health potion in your inventory.

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Aethilmar
Posts: 636

Re: Looking for ideas

Post#32 » Mon Jul 18, 2022 11:58 pm

SwordMaster - Gusting Wind becomes Cyclonic Vortex

AOE punt -> AOE Pull. Same range. Can re-purpose a tactic (e.g. Bend the Winds) to switch the ability if want to keep the original one around.

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Martok
Posts: 1843
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Re: Looking for ideas

Post#33 » Tue Jul 19, 2022 1:04 am

Emissary wrote: Sun Jul 17, 2022 10:10 pm2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed

That could be a good gear ability addition.
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Grious
Posts: 69

Re: Looking for ideas

Post#34 » Tue Jul 19, 2022 1:07 am

Emissary wrote: Sun Jul 17, 2022 10:10 pm 2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed
Yeah If you remove the ability to guard with a two handed weapon

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Emissary
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Posts: 330

Re: Looking for ideas

Post#35 » Tue Jul 19, 2022 1:17 am

Grious wrote: Tue Jul 19, 2022 1:07 am
Emissary wrote: Sun Jul 17, 2022 10:10 pm 2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed
Yeah If you remove the ability to guard with a two handed weapon
What if guard was only half as effective?
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Grious
Posts: 69

Re: Looking for ideas

Post#36 » Tue Jul 19, 2022 1:52 am

Emissary wrote: Tue Jul 19, 2022 1:17 am
Grious wrote: Tue Jul 19, 2022 1:07 am
Emissary wrote: Sun Jul 17, 2022 10:10 pm 2 hander tanks get the bonus of focused offense without the negatives ... No tactic slot needed
Yeah If you remove the ability to guard with a two handed weapon
What if guard was only half as effective?
I would be okay with that -if- they dont stack.

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Morradin
Posts: 221

Re: Looking for ideas

Post#37 » Tue Jul 19, 2022 2:07 am

Here's an idea ...
Add in Crit talismans like we had on live. Everything is already there in the game. :)

Lore friendly ideas
WE/WH grp healing; AoE finishers heal for 100% of dam caused everyone in group. Lore friendly because WE's deal with potions and WH's are basic clerics.
The WE is already group/wb friendly, just need to find reasons to include WH's into grps/wb's

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Martok
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Re: Looking for ideas

Post#38 » Tue Jul 19, 2022 2:50 am

Emissary wrote: Tue Jul 19, 2022 1:17 amWhat if guard was only half as effective?

That has been tried already. It didn't work out well.
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regularspecial
Posts: 33

Re: Looking for ideas

Post#39 » Tue Jul 19, 2022 3:43 am

completing a plan/stance dance on a BO/SM should add a stacking short duration dmg boost

the player should be awarded with more dmg from cleverly using change plan/change stance to rapidly complete combos

this should be a mechanic on top of the plan/stance system instead of coming from a tactic

Grious
Posts: 69

Re: Looking for ideas

Post#40 » Tue Jul 19, 2022 7:30 am

regularspecial wrote: Tue Jul 19, 2022 3:43 am completing a plan/stance dance on a BO/SM should add a stacking short duration dmg boost

the player should be awarded with more dmg from cleverly using change plan/change stance to rapidly complete combos

this should be a mechanic on top of the plan/stance system instead of coming from a tactic
I could see tying this to the Blade Buffs that BO/SM use so they have multiple options. Stat Sealing Buff gives small Damage Boost. Wounds Boosting one grants small HoT. Resist Boosting one gives toughness? I dunno what buffs they should be but I feel like just having it be a damage boost on a tank seems a bit strange.

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