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Does destruction always loose in scenarios ?

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Aethilmar
Posts: 636

Re: Does destruction always loose in scenarios ?

Post#11 » Fri Jul 29, 2022 7:12 pm

No. Actually everybody wins regardless of the score because they are getting to play an excellent game that by all rights should be long dead and buried but has been resurrected by a dedicated group of volunteers through blood, sweat, tears and (I assume) copious cursing.

:D

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immdev
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Posts: 23

Re: Does destruction always loose in scenarios ?

Post#12 » Fri Jul 29, 2022 7:47 pm

Order lose because they lack melee
Destro lose because they lack heals

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Vri
Posts: 608

Re: Does destruction always loose in scenarios ?

Post#13 » Fri Jul 29, 2022 9:07 pm

immdev wrote: Fri Jul 29, 2022 7:47 pm Order lose because they lack melee
Destro lose because they lack heals
I think the lack of destro healers isnt an issue like it was 3-4 years ago. I see a lot of doks and shamans in orvr, now.

immdev
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Posts: 23

Re: Does destruction always loose in scenarios ?

Post#14 » Fri Jul 29, 2022 9:37 pm

Vri wrote: Fri Jul 29, 2022 9:07 pm
immdev wrote: Fri Jul 29, 2022 7:47 pm Order lose because they lack melee
Destro lose because they lack heals
I think the lack of destro healers isnt an issue like it was 3-4 years ago. I see a lot of doks and shamans in orvr, now.
Yeah I see them too, when I'm dead and they are attacking enemies, instead of healing.

geezereur
Posts: 625

Re: Does destruction always loose in scenarios ?

Post#15 » Fri Jul 29, 2022 9:37 pm

I tried the event sc in t4 as destro and i lost 10 in a row then I quit went to Order and played 6 sc and won them all.

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tazdingo
Posts: 1209

Re: Does destruction always loose in scenarios ?

Post#16 » Sat Jul 30, 2022 2:46 pm

destro pubs rely on offtanks, shs and a minority of heals. the winning strat is to just overwhelm with melee. sws and bws will run away instantly, achieving nothing whilst the shs pick the important targets. this leaves your heals completely safe outside of whs

sorc and mag cannot be supported, too slow and team doesnt have guard or heal resources to give you. keeping the meleeball up is too important. sh can keep up and basically look after himself. WE is the best mdps because of burst, they're gonna die anyway might as well kill something important first, can just get rezzed after. choppa eats too many heals and guarding him will melt an offtank way too fast and mara doesnt do enough burst to be worth supporting

snb tank are equally worthless in both pub and prem

so if you wanna win pub on des, roll 2h tank (all are good - bg has the punt, chosen has punt and spirit dmg and bo just smashes things), rsh or heals. to be rsh hard carry you have to be very good at the game. all healers are good, spec for survivability

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