Please change back stealth WH WE 30 seconds again. Classes lose their hunting nature. With this new Crest WH and WH system you don't need a group.
Angelica WE 82rr / Witch Hunter 82rr
WH and WE steath 30 seconds again
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Re: WH and WE steath 30 seconds again
And reduce dmg from dots by 50%. Rshy roaming solo.
Re: WH and WE steath 30 seconds again
WH and WH
lol
yes nerf WH xD
seriously stealth should be longer not less.
or 30s but short cool down
and btw ppl will still group up, nerfing stealth will even promote that
lol
yes nerf WH xD
seriously stealth should be longer not less.
or 30s but short cool down
and btw ppl will still group up, nerfing stealth will even promote that
- facundo7777
- Posts: 402
Re: WH and WE steath 30 seconds again
Agree.
Reduce time to 30
Reduce cd a little bit
Reduce time to 30
Reduce cd a little bit
- vanbuinen77
- Posts: 223
Re: WH and WE steath 30 seconds again
I agree, change stealth to 3 seconds
Malificatium-Magus
Malificatiiium-Chosen
Malificatiium-Shaman
Malificatiiium-Chosen
Malificatiium-Shaman
Re: WH and WE steath 30 seconds again
Finally! someone had a good idea... assassins classes are dominating the entire game (city is almost no longer part of the game) they do what they wanna do... without break a fingernail... Guys, let be honest, the game it was not created to roaming ppl, its a group game with mechanics to group fights... if the only class that has a solo kit is dominiting the entire game, its wrong... think about that...
Re: WH and WE steath 30 seconds again
Agree.
Stealth classes are completely dominating lake, longer stealth makes it easier for big groups to stay invisible together. These classes have everything and no drawback right now.
The way there game plays now, in a while we will only have We, Wh, Am and Shamys on the game.
Go full core and remove smoke bomb all together too.
Stealth classes are completely dominating lake, longer stealth makes it easier for big groups to stay invisible together. These classes have everything and no drawback right now.
The way there game plays now, in a while we will only have We, Wh, Am and Shamys on the game.
Go full core and remove smoke bomb all together too.
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- Posts: 17
Re: WH and WE steath 30 seconds again
I agree! It's time to review this. WH/WE can do what they want, enter any fight and come out unscathed. WH is even more broken than WE, not counting 5 tactics, right people!
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- Posts: 119
Re: WH and WE steath 30 seconds again
Wh and We die a lot. Ironically they get killed and don't run to the forums.
I literally watch one AM kite and kill a six man, but they are not broken.
You literally have to spec your character for the type of game play you intend to use. Solo, 6 man, or warband. Do not expect to win when your set up for warband play and someone set up for solo play kills ya. Its all relative.
I literally watch one AM kite and kill a six man, but they are not broken.
You literally have to spec your character for the type of game play you intend to use. Solo, 6 man, or warband. Do not expect to win when your set up for warband play and someone set up for solo play kills ya. Its all relative.
Gogo 80we
Mudflinga 81rSH
Zenzo chosen**
Mudflinga 81rSH
Zenzo chosen**
Re: WH and WE steath 30 seconds again
Shogun4138 wrote: ↑Thu Jul 28, 2022 4:27 pm Wh and We die a lot. Ironically they get killed and don't run to the forums.
I literally watch one AM kite and kill a six man, but they are not broken.
You literally have to spec your character for the type of game play you intend to use. Solo, 6 man, or warband. Do not expect to win when your set up for warband play and someone set up for solo play kills ya. Its all
Simple resolve , increases damage and removes sustains. These classes are made for opening and killing . They have been modified to play in a group and now do not need a group
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