ORVR- remove box systemlumpi33 wrote: ↑Wed Aug 03, 2022 8:26 am I think I can speak for all when I say we are in desperate need of some fresh air and changes.
ORVR:
Increase spawn rate of boxes and add the ability to carry more of them to level and flip zones faster. Add a def tick and bag roll for defenders even when losing to prevent the logging to one side and having boring PvDoor.
SC:
Add a SOLO_RANDOM mode that puts >= 1/6 healer >= 1/6 tank and >= 1/3 dps in groups to have a play mode for people with not much time or new players. No fancy UI needed. Just a SOLO_RANDOM queue with random maps for solo queuers only.
PVE:
Decrease the difficulty of the end game instances a bit. It should be possible to run them with any group comp, as long there is one tank and two healers in it. They are slightly too hard for randoms. With decreasing pop numbers it is so hard to find a 2/2/2 group with a good tank for it.
Careers:
It would be very welcome to change the numbers a bit from time to time. It's not a secret which careers are currently very strong and which are not. I don't wanna turn this in a GTDC / rampage thread again, however, people are complaining because some abilities are too strong. e.g. a z-axis limitation for GTDC pulls and a second range check for maras pulls is long overdue. The power gap between certain careers is too big for no reason (e.g. slayer and engi or SW and sorc, etc). Having fall off damage for melee aoe which is very dominant atm would be also very welcome. No big class overhauls needed. Just a little tweaking.
Again. Please stop holding to the status quo. Changes is what we are all waiting for.
Thank you!
Cheers
SC- make mixed teams pop same as ranked is.
-Make barrier in every sc. In last 7-8 weekly sc eternal citadel will be first one that not promote RDPS( champions play should never be allowed)
PVE- dont see any reason to decrase it. It's already to easy.
Remove ward system. Fastest way to gear up is do pve...in pvp game. Sad
Careers- remove rampage/gtdc, wh/we instant stealth- balance problem solved.
Remove Vale-Walker ring slot 3 to give ppl more option combine set.