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LOTD balance anyone?

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Alfa1986
Posts: 542

Re: LOTD balance anyone?

Post#31 » Mon Aug 15, 2022 8:20 pm

on live, in the land of the dead, there were various dungeons, and in the middle of the map there was a public quest where you could summon a skeleton using clay tablets, and you had to kill him with a whole faction. Now, in the land of the dead, it is generally not clear what is happening, some kind of chaotic mess.
Why not return this public quest in the middle? It would be cool. Whoever killed this skeleton first won.)
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Ninjagon
Posts: 474

Re: LOTD balance anyone?

Post#32 » Mon Aug 15, 2022 8:24 pm

Evilspinnre wrote: Mon Aug 15, 2022 8:03 pm
Please link 1 LOTD where Bene was top kills. Order won two of the tests when I had a stacked warband on order that carried kills across the zone.

What does Xrealming have to do with anything? Expedition resources aren't multi realm, you have to play on that side to get in. Maybe order guilds are getting sick of trying to organise because they get no real support from your guild, which folds in an even numbered fight?

Fair fight? Like 12v12? I'm sure Hao, Wam, or myself would be happy to fight you even numbers, message us to organise ;)
It happened previous LOTD, on August 6, 2022. Order won kills by far (hundreds). At the same time Order lost because was unable to cap BOs fast. I think that something like 20% pop imbalance could affect that, don't you?
I have no proof of that, but the truth is out there.

You want 12 vs 12, but you do not want LOTD pop balance? Again, why are you so afraid, Evil ??
It diminish your reputation, dude :-)
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Dabbart
Posts: 2248

Re: LOTD balance anyone?

Post#33 » Mon Aug 15, 2022 8:27 pm

So... what exactly is the system yall are advocating? Even numbers. How do you enforce that? What level of outnumbering is allowed? How do you hande players leaving? How many can enter at a time, before the other side is allowed to "catch up"? How long should the "prep" period last? How do you handle the players that want to participate, but cant cause the other side refuses to play? Will having equal numbers matter if one side has more organized groups? What, exactly, would such a change accomplish? Why do you feel equal numbers should be enforced in such a wide open zone, when YOU the OP, have already shown a propensity to "zerg"? Ie you run with 3 WBs. You don't ensure the enemy has even numbers when you engage, why should the entire zone pop matter?

All this **** whining, and no one will run the thought experiment out a bit...

You want a change? A system? Plan it out. Think about the pitfalls, and how to alleviate them. Or keep measuring your epeen. That's definitely gonna help...
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Asderas27
Posts: 190

Re: LOTD balance anyone?

Post#34 » Mon Aug 15, 2022 9:07 pm

Just get good :)
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Akilinus
Posts: 430

Re: LOTD balance anyone?

Post#35 » Mon Aug 15, 2022 9:08 pm

Adapt, Overcome, and Dominate

If you refuse to adapt how can you expect to dominate?
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lumpi33
Posts: 422

Re: LOTD balance anyone?

Post#36 » Mon Aug 15, 2022 9:16 pm

Dabbart wrote: Mon Aug 15, 2022 8:27 pm So... what exactly is the system yall are advocating? Even numbers. How do you enforce that? What level of outnumbering is allowed? How do you hande players leaving? How many can enter at a time, before the other side is allowed to "catch up"? How long should the "prep" period last? How do you handle the players that want to participate, but cant cause the other side refuses to play? Will having equal numbers matter if one side has more organized groups? What, exactly, would such a change accomplish? Why do you feel equal numbers should be enforced in such a wide open zone, when YOU the OP, have already shown a propensity to "zerg"? Ie you run with 3 WBs. You don't ensure the enemy has even numbers when you engage, why should the entire zone pop matter?

All this **** whining, and no one will run the thought experiment out a bit...

You want a change? A system? Plan it out. Think about the pitfalls, and how to alleviate them. Or keep measuring your epeen. That's definitely gonna help...
There is already a queue in place. Wouldn't be that hard to make it even. Yeah, when one side has more queuers then some wouldnt get in. Just leave the resources for those that couldn't get in so they have better chances next time.

All in all it's just a big SC and the same rules should be applied. Even numbers, quitters get filled up. If there are no people to fill up then it's bad luck but some of the other side might also leave to even it out again.

Not rocket science, right?

When you have 20% more players (roughly two extra wbs) then of course winning is easier. Dead people can just release and come back within minutes. That makes it even harder for the underdog to win a fight.

Again, when one side keeps winning just because of population then people will just log over to that side during LOTD.

It has to be even, there is no doubt about it.
Last edited by lumpi33 on Mon Aug 15, 2022 9:22 pm, edited 1 time in total.

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CyunUnderis
Posts: 480
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Re: LOTD balance anyone?

Post#37 » Mon Aug 15, 2022 9:20 pm

At the moment, Necropolis of Zandri has 192 spots per side (patch notes).

Maybe the numbers are too high for the current population and/or too many guilds boycott this game mode for valid reasons.

If you want fair fight, with equals numbers, you can still queue for cities, a game mode that Bene Tleilax has been dodging for a while now.

lumpi33
Posts: 422

Re: LOTD balance anyone?

Post#38 » Mon Aug 15, 2022 9:23 pm

CyunUnderis wrote: Mon Aug 15, 2022 9:20 pm If you want fair fight, with equals numbers, you can still queue for cities, a game mode that Bene Tleilax has been dodging for a while now.
What the hell man?

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Asderas27
Posts: 190

Re: LOTD balance anyone?

Post#39 » Mon Aug 15, 2022 9:25 pm

Bene Tlielax famously known for waiting all the way till last moment to queue in city.
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Haojin
Posts: 1062

Re: LOTD balance anyone?

Post#40 » Mon Aug 15, 2022 10:00 pm

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Last edited by Haojin on Mon Aug 15, 2022 10:03 pm, edited 1 time in total.
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