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[SUGGESTION] Slower keeps

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Bozzax
Posts: 2477

[SUGGESTION] Slower keeps

Post#1 » Thu Jul 30, 2015 8:15 am

+200% hp to door please
+200% hp to lord please
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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paps
Posts: 244

Re: [SUGGESTION] Slower keeps

Post#2 » Thu Jul 30, 2015 8:28 am

Dono how hard is to cod something like that, but it cloud be better to have dynamic sistem where, when u have 1:1 ration attackers:defenders u have standard "strenght of keep" and if more attackers u "buff keep" and if more defenders u "debuff keep" or something like that...
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warhammer1995
Posts: 284

Re: [SUGGESTION] Slower keeps

Post#3 » Thu Jul 30, 2015 11:18 am

Only Door.
RP - Pavoss :idea:

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Bozzax
Posts: 2477

Re: [SUGGESTION] Slower keeps

Post#4 » Thu Jul 30, 2015 11:37 am

Point is to give time for defense mebbe was a tad short in OP
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Azarael
Posts: 5332

Re: [SUGGESTION] Slower keeps

Post#5 » Thu Jul 30, 2015 11:39 am

Keeps are just totally buggered atm. The implementation needs to get closer to that of live before they can be considered anything serious.

Tiggo
Former Staff
Posts: 1948

Re: [SUGGESTION] Slower keeps

Post#6 » Thu Jul 30, 2015 1:13 pm

untill lag can be fixed, they should get a player maximum like the fortresses on live so server doesnt die with each keep def ^^^

and yes i know it was a very very controversial decision back then.
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Judarth
Posts: 110

Re: [SUGGESTION] Slower keeps

Post#7 » Thu Jul 30, 2015 2:08 pm

+200% to oae dmg through walls pls

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wargrimnir
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Re: [SUGGESTION] Slower keeps

Post#8 » Fri Jul 31, 2015 1:37 pm

Tiggo wrote:untill lag can be fixed, they should get a player maximum like the fortresses on live so server doesnt die with each keep def ^^^

and yes i know it was a very very controversial decision back then.
Fortresses were a totally separate zone, I would imagine those boundaries are better defined than the blob in the middle of an RvR lake dedicated to the Keep itself. It would be exploitable too if you're fighting in RvR nearby, start losing, and run into the keep zone to get ported back to the WC instead of dying.
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Tiggo
Former Staff
Posts: 1948

Re: [SUGGESTION] Slower keeps

Post#9 » Fri Jul 31, 2015 1:42 pm

i dont think you could enter fortresses when in combat though.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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Telen
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Re: [SUGGESTION] Slower keeps

Post#10 » Fri Jul 31, 2015 2:27 pm

I wouldnt stress too much about keeps until the devs can figure out how the ram mechanics worked.

Having to queue for forts was a really bad design decision. You contributed to the rvr campaign and get locked out of the endgame.
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