Page 1 of 5

[SUGGESTION] Slower keeps

Posted: Thu Jul 30, 2015 8:15 am
by Bozzax
+200% hp to door please
+200% hp to lord please

Re: [SUGGESTION] Slower keeps

Posted: Thu Jul 30, 2015 8:28 am
by paps
Dono how hard is to cod something like that, but it cloud be better to have dynamic sistem where, when u have 1:1 ration attackers:defenders u have standard "strenght of keep" and if more attackers u "buff keep" and if more defenders u "debuff keep" or something like that...

Re: [SUGGESTION] Slower keeps

Posted: Thu Jul 30, 2015 11:18 am
by warhammer1995
Only Door.

Re: [SUGGESTION] Slower keeps

Posted: Thu Jul 30, 2015 11:37 am
by Bozzax
Point is to give time for defense mebbe was a tad short in OP

Re: [SUGGESTION] Slower keeps

Posted: Thu Jul 30, 2015 11:39 am
by Azarael
Keeps are just totally buggered atm. The implementation needs to get closer to that of live before they can be considered anything serious.

Re: [SUGGESTION] Slower keeps

Posted: Thu Jul 30, 2015 1:13 pm
by Tiggo
untill lag can be fixed, they should get a player maximum like the fortresses on live so server doesnt die with each keep def ^^^

and yes i know it was a very very controversial decision back then.

Re: [SUGGESTION] Slower keeps

Posted: Thu Jul 30, 2015 2:08 pm
by Judarth
+200% to oae dmg through walls pls

Re: [SUGGESTION] Slower keeps

Posted: Fri Jul 31, 2015 1:37 pm
by wargrimnir
Tiggo wrote:untill lag can be fixed, they should get a player maximum like the fortresses on live so server doesnt die with each keep def ^^^

and yes i know it was a very very controversial decision back then.
Fortresses were a totally separate zone, I would imagine those boundaries are better defined than the blob in the middle of an RvR lake dedicated to the Keep itself. It would be exploitable too if you're fighting in RvR nearby, start losing, and run into the keep zone to get ported back to the WC instead of dying.

Re: [SUGGESTION] Slower keeps

Posted: Fri Jul 31, 2015 1:42 pm
by Tiggo
i dont think you could enter fortresses when in combat though.

Re: [SUGGESTION] Slower keeps

Posted: Fri Jul 31, 2015 2:27 pm
by Telen
I wouldnt stress too much about keeps until the devs can figure out how the ram mechanics worked.

Having to queue for forts was a really bad design decision. You contributed to the rvr campaign and get locked out of the endgame.