The current population system for Lands of the Dead event works like static CAP for both factions:
168 vs 168, or 192 vs 192
That's 7 or 8 full warbands (= 24 players) against each other, no matter if there are enough players on both sides or not. That can often leads to the population imbalance in the zone.
New system proposal: Make the population CAP dynamic:
Start with 2 warbands: 48 vs 48
Is there more (LOTD queueing) players on BOTH factions than 48? -> raise the CAP to 72 vs 72 (3 wb vs 3 wb)
Is there still more players than 72 vs 72 ? -> raise the CAP to 96 vs 96
...
and so on, up to the max CAP (which can be set as high as the server allows).
That way, the Lands of the Dead will be captured by faction that played better, not by faction that just have more players.
New LOTD balance system - proposal
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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
New LOTD balance system - proposal
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Spoiler:
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Re: New LOTD balance system - proposal
Better played faction have problems killing pugs players ?Ninjagon wrote: ↑Fri Sep 30, 2022 11:56 am The current population system for Lands of the Dead event works like static CAP for both factions:
168 vs 168, or 192 vs 192
That's 7 or 8 full warbands (= 24 players) against each other, no matter if there are enough players on both sides or not. That can often leads to the population imbalance in the zone.
New system proposal: Make the population CAP dynamic:
Start with 2 warbands: 48 vs 48
Is there more (LOTD queueing) players on BOTH factions than 48? -> raise the CAP to 72 vs 72 (3 wb vs 3 wb)
Is there still more players than 72 vs 72 ? -> raise the CAP to 96 vs 96
...
and so on, up to the max CAP (which can be set as high as the server allows).
That way, the Lands of the Dead will be captured by faction that played better, not by faction that just have more players.
Re: New LOTD balance system - proposal
LOTD should be once a day not once every 7. It's a zone that players would sit in for days on live.
Re: New LOTD balance system - proposal
What?
It is just bout equal start chances, man ...
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Spoiler:
Re: New LOTD balance system - proposal
How do you decide who gets in?
Do you take 2-2-2 balance at start and therefore end up with some people from each guild
How do you form warbands and people lead when its random if they get in.
Biggest issue atm is order not separating from a blob and therefore loosing the cap game. Change that and order will win every one as they have more organised wbs even with less numbers.
Do you take 2-2-2 balance at start and therefore end up with some people from each guild
How do you form warbands and people lead when its random if they get in.
Biggest issue atm is order not separating from a blob and therefore loosing the cap game. Change that and order will win every one as they have more organised wbs even with less numbers.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer
Warband leader for Hand of Blood
https://www.twitch.tv/therealgaramore
Warband leader for Hand of Blood
https://www.twitch.tv/therealgaramore
Re: New LOTD balance system - proposal
U know if zerging side fight all in one place they got like 65% less dmg and healing ? That why destro roam on all BO in map not blob in center of map like orda on atlest 3 lodt events.
Re: New LOTD balance system - proposal
Last fort I was in was 160 order vs 30 destro.
At least LOTD numbers are fairly equal.
Try balancing forts instead.
Veretta the Witch Elf
Re: New LOTD balance system - proposal
How to decide who gets in? It is very simple, Garamore.Garamore wrote: ↑Fri Sep 30, 2022 12:38 pm How do you decide who gets in?
Do you take 2-2-2 balance at start and therefore end up with some people from each guild
How do you form warbands and people lead when its random if they get in.
Biggest issue atm is order not separating from a blob and therefore loosing the cap game. Change that and order will win every one as they have more organised wbs even with less numbers.
The same rule like now: more resources -> you go in. This is fair and no need to be changed.
Ninjab - The White Lion. No Destruction character. RETRIBUTION guild.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Also: Velmires - WP, Carnow - KotbS, Ninjagon - BW, Nynja - SW, Stin - WH, and others.
Spoiler:
Ads
Re: New LOTD balance system - proposal
This suggestion would not cover the issues that has happend in the past, that realm1 are losing or the pugplayers are not enjoying their time and leave and if there are not enough in queue to fill their opened spot, that would lead realm2 to have numbers advantage.
Example:
Order and Destro both have 3 warbands queueing, Order start winning and destro have 20 players leave but because there are not 20players in the queue, order will already have players inside and now an advantage of 20 players.
(just as I personally speculate the assumed population advantages have been created, if they even exsist. Because there are not enough to fill the "leavers" spots and not because one side is filling initially and the others dont)
Example:
Order and Destro both have 3 warbands queueing, Order start winning and destro have 20 players leave but because there are not 20players in the queue, order will already have players inside and now an advantage of 20 players.
(just as I personally speculate the assumed population advantages have been created, if they even exsist. Because there are not enough to fill the "leavers" spots and not because one side is filling initially and the others dont)
Bombling 92BW - Bombthebuilder 82Engi - Bombing 82SL - Bling 81Kobs - Orderling 80WP - Jackinabox 67WH
Gombling 85mSH- Chopling 83Chop - Notbombling 82Sorc - Powerhouse 81Zeal - Goldbag 80Mara - Smurfling 75Sham -Blobling 66BO
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Re: New LOTD balance system - proposal
I love the level of presumptuousness here. “My side is more skilled and better looking and should win because I said so”. Priceless.
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