Hello,
I propose to add a 30 second respawn timer in RvR.
The reason for this is that on small zones it is common for warbands to be defeated, respawn very quickly and add onto the same fight they just lost. This is especially noticable when the numbers on both sides are high and there are multiple organized warbands playing.
Adding a 30 second respawn timer impacts the game very little, but would give tactical victories by the outnumbered side more weight.
Thanks.
30 second respawn timer in RvR
Forum rules
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
30 second respawn timer in RvR
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
Ads
Re: 30 second respawn timer in RvR
Give bigger penalties for dying and we all know whats gonna happen. While this would be fine to me when we're talking about warbands vs warbands, this would kill smallscale where you spend a lot of time respawning already.
LEGION OF PERKELE
Shaman - Gladiolix (rr86)
Black Orc - Oomiestompa (rr85)
Squig Herder - Bluglog (rr85)
Choppa - Poliisi (rr84)
KoBS rr70+, BW rr70+, WP rr60+
Shaman - Gladiolix (rr86)
Black Orc - Oomiestompa (rr85)
Squig Herder - Bluglog (rr85)
Choppa - Poliisi (rr84)
KoBS rr70+, BW rr70+, WP rr60+
Re: 30 second respawn timer in RvR
It should alredy scale somehow but it always felt really bugged to me
Who is online
Users browsing this forum: Alubert, Bing [Bot] and 116 guests