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Fixing Fundamental Reward Problem

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wruq
Posts: 3

Re: Fixing Fundamental Reward Problem

Post#21 » Fri Mar 31, 2023 2:18 pm

i knew it =D someone said just do a /reload lol, thanks guys for getting it fixed

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wruq
Posts: 3

Re: Fixing Fundamental Reward Problem

Post#22 » Fri Mar 31, 2023 2:29 pm

sieges are boring? =0 try consuming less sugar, its a nice rest time in between mayhems & carnage(s) that some of us need, the small rest i mean

Garamore
Posts: 397

Re: Fixing Fundamental Reward Problem

Post#23 » Fri Mar 31, 2023 2:40 pm

Its 20-30 min downtime for a 1-2 min funnel or facestomp. Usually after it the losing side logs off, especially the attacking side. Wrecks most primetime RvR.
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chovudal
Posts: 53

Re: Fixing Fundamental Reward Problem

Post#24 » Fri Mar 31, 2023 7:44 pm

Garamore wrote: Fri Mar 31, 2023 1:58 pm
Absinth wrote: Thu Mar 30, 2023 1:22 am
Garamore wrote: Fri Mar 17, 2023 10:29 am Top end play doesnt care about rps as you are all ready rr80 and bis.
And yet somehow the game always falls back to the countless blob meat grinding for the renown points during eu times...
Again the top end are rr80+ bis and dont care about rps. I grind rps outside of eu prime time on alts and lead on my rr86 mara during it.
Yeah spawning a ram has following result in chat: "stop sieging, you kill rvr"
thats a strange development of the game....so why dont we delete all zones, keeps, forts, cities except Praag and lotd
maybe make all the equipment for free,too ;)
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Toshutkidup
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Re: Fixing Fundamental Reward Problem

Post#25 » Fri Mar 31, 2023 11:26 pm

chovudal wrote: Fri Mar 31, 2023 7:44 pm
Garamore wrote: Fri Mar 31, 2023 1:58 pm
Absinth wrote: Thu Mar 30, 2023 1:22 am

And yet somehow the game always falls back to the countless blob meat grinding for the renown points during eu times...
Again the top end are rr80+ bis and dont care about rps. I grind rps outside of eu prime time on alts and lead on my rr86 mara during it.
Yeah spawning a ram has following result in chat: "stop sieging, you kill rvr"
thats a strange development of the game....so why dont we delete all zones, keeps, forts, cities except Praag and lotd
maybe make all the equipment for free,too ;)
That’s also what I’ve said, just quit developing new content, remove all the current stuff, make everyone just load into the dueling arena, everyone starts game RR80 BiS and make it a 24/7 BR game as nothing else seems to matter to anyone else besides “kill trading “ anyway.
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Evilspinnre
Posts: 366

Re: Fixing Fundamental Reward Problem

Post#26 » Sat Apr 01, 2023 12:23 am

Tosh, if all you do is solo and duo, how can you have any insight into how warbands and their leaders work? Maybe you should start leading some yourself and pushing those zones to show us how it's done! This is a team based game after all, not a solo one
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Toshutkidup
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Re: Fixing Fundamental Reward Problem

Post#27 » Sat Apr 01, 2023 12:52 am

Evilspinnre wrote: Sat Apr 01, 2023 12:23 am Tosh, if all you do is solo and duo, how can you have any insight into how warbands and their leaders work? Maybe you should start leading some yourself and pushing those zones to show us how it's done! This is a team based game after all, not a solo one
Evil, maybe you should know more about me as a player besides purely assuming.
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Uchoo
Posts: 391

Re: Fixing Fundamental Reward Problem

Post#28 » Sat Apr 01, 2023 5:29 am

Sieges are very simple. Ram down the door, Go through the door, remove the opposition through violence and beat on a pve mob for a few minutes.

There is no other interaction with this mechanic through RvR. Controlling a BO, for instance, does not contribute in any way to a siege except for giving a small dmg buff on the pve mob. The only interaction that BO has with RvR outside of sieges is to generate boxes.

Knowing this, we know that manpower is pretty much the only determining factor in RvR. Engaging the enemy and controlling them, what they can do, where they can go, are all tantamount to success. A warband of good and well-geared players who are coordinated is a force multiplier, but it's hard for it to be a big enough force multiplier to consistently handle a much larger enemy force in the open.

If a warband leader says something we "will not support a siege", it's typically because they don't think the siege is viable based on the current situation in RvR, not any "ego-driven kill-trading" (let me know if I missed any good buzzwords). The standard rule that most leaders will go by is the opposite side having some amount of AAO before a siege, as equal numbers sitting behind a funnel can be hard to beat, even for the best players on the server.

Good players are a force multiplier but at the end of the day, numbers is what matters. If you see an organized warband not participating in a siege and instead camping the warcamp or the postern door, they are probably just doing their best to keep the enemy out of the keep, thus denying them a powerful advantage and vastly increasing the success rate of your siege.

Would it be cool if RvR was more interactive? Yes. Would it be nice if the current state of the game's combat discouraged blobbing? Absolutely.

Hope this was educational for those who don't understand the enigma that is the decisions of warband leaders.
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rejndjer
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Posts: 431

Re: Fixing Fundamental Reward Problem

Post#29 » Sat Apr 01, 2023 7:05 am

Evilspinnre wrote: Sat Apr 01, 2023 12:23 am Tosh, if all you do is solo and duo, how can you have any insight into how warbands and their leaders work? Maybe you should start leading some yourself and pushing those zones to show us how it's done! This is a team based game after all, not a solo one
hey mister bigshot. you're not so big that you can claim that this is or isn't a solo game. i agree with everything tosh said :)

you dont like sieges because they're risky. profesional ror warbands only play risk-off. cant take chance that you might die. in a videogame.

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Absinth
Posts: 175

Re: Fixing Fundamental Reward Problem

Post#30 » Sat Apr 01, 2023 11:45 am

Garamore wrote: Fri Mar 31, 2023 1:58 pm
Absinth wrote: Thu Mar 30, 2023 1:22 am
Garamore wrote: Fri Mar 17, 2023 10:29 am Top end play doesnt care about rps as you are all ready rr80 and bis.
And yet somehow the game always falls back to the countless blob meat grinding for the renown points during eu times...
Again the top end are rr80+ bis and dont care about rps. I grind rps outside of eu prime time on alts and lead on my rr86 mara during it.
Then why the type of fights that mainly take place are the ones that i can only the best describe as killtrading for kills and renown?
Like look at praag(the one that you belove this much), its almost always countless blob fight either from Order WC to Martyr Square BO or from Destro WC to Martyr Square BO.
One side pushes till they reach warcamp and then they get wiped and pushed back to BO and then rinse and repeat this behaviour until some pug warband leader decides to save everything from this boring and pointless pug fight by spawning ram, but then there is other issue, the ram is being left alone with pug because players from organized WBs prefer farming kills and RR rather than take the keep, and this is issue because it slows down the progression of character for other people how are they supposed to get the genesis crests if it takes multiple hours to take one zone? And dont tell me "the weekly rvr/scenario" because ill faster reach 80 than get enough crests for genesis jewels and weapons.

And this behaviour is not exclusive only to praagh, the same stuff happens in slight variations all over the zones while praag, eataine and ostland being the biggest offenders.

And this whole rant by me is pointless because we all know that majority of the warband leaders (never ran with you so it would be nice if you did not reply with "but i dont do that" because you are not the only warband leader out there) prefer farming pugs for the e-peen in form of ego boost from killing lowbies and randoms.
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