
Gunbad Restoration
In the recent Patch of 11/03/2024, a large number of PvE Changes were updated on the Live Server, among them a lot for Gunbad Restoration, that we would like to clarify.
As a result of the Ability Rework last year, most dungeon content has broke to the point, that all monsters and bosses had to be rebuilt from the ground-up in order to restore them to their original state.
Part of the current PvE Development Goal is to restore all dungeons and their mechanics to their original form before the Ability Rework, as they were. It is important to clarify, that the goal isn't to make PvE Content and Dungeons Harder in Return of Reckoning, but actually to make it easier - where we can - than before the Ability Rework, while still offering an authentic experience that both we and the players can be proud of, representing the Warhammer Fantasy Universe.
Of course due to the temporary bugs and issues, for a long-while Gunbad Dungeon was significantly easier than intended, and so these fixes and restorations will make the Dungeon more difficult than during the temporary transition phase that some might have enjoyed, but the aim is to still have the final version of the dungeon somewhat easier than prior the Ability Rework.
Fine-tuning

Player Feedback
Since a lot of mechanics have been restored in Gunbad, we are now looking for player feedback about your experience with difficulty, monsters, bosses and their abilities during your runs!
There were several test runs done, but some bugs or circumstances where the abilities are overtuned might have slipped through, that we would be happy to hear about now.
Planned Adjustments
Please note, that according to some feedback we've already gathered - a few changes are already planned for future patch ( subject to change ):
- Redeye Mixa's EEK! - The Mixa was on far too many mushrooms, resulting in uncontrolled Waaagh! magic.
EEK!'s Damage, Damage Radius and Multiplier will be reduced!
- Chipfang's Screech - Chipfang was too loud and has been asked to keep it down.
Screech's Ability Radius will be slightly reduced!
Screech's Stun duration is also lowered!
Screech will be used less often!
- Masta Mixxa's Jar o' Pummelin - Masta Mixa's fury, guided by Gork (or possibly Mork), will now be finely tempered.
Jar o' Pummelin's Auto Attack is going to be reduced! ( The Spirit Hands )

Important! This thread is for Gunbad Feedback about mechanics, monsters, bosses and their abilities in order to help us fine-tune them and set the intended difficulty.
The thread is not to ask for removing PvE, Dungeon Lockouts or to remove Dungeon Mechanics - please respect it!