Hello! its me again, i'ill be making a class review on both order and destro for some time and posting here the thoughts and ideas for it and changes i believe needs to be done. Since creating every single class on both factions and leveling all of them from 1 to 80 takes alot of time, i will make clear that i will be talking to both main destro and order players and ask them their opinions on most classes overall.
This post here will be for the Warrior Priest, if you have any ideas or changes you would like to add feel free to do so. Thank you.
- Heal spec: Heal WP (Salvation) is good but could be betteer, for example the armor aura is pretty useless since almost everyone use armor pots and it only matches the 660 armor pot with full tree. In my opinion it should be buffed or if not, change it for a thoughness aura, giving a less amount than the current armor aura does of course, but a decent amount and more than the KOTBS because WP can only use 1 prayer at once. Another thing i would like to add is that the tactic which gives your group mate action points on direct heal (healing radiance 25% chance when healing to give 50ap) isnt really... very usefull, so it could be changed to a 220-25% chance to restore a X amount of righteous fury on heal, since WP needs to constantly use the skill to get RF.
-Shield spec: (Grace main/Wrath secondary) isnt that good as it should. The lifetap tactic and thoughness buff/str and thoughness debuff on enemy is good, but the rest isnt usefull at all. Shielding grace buff your group mates parry, dodge and disrupt by 10% and gives a barrier to absov 255 ranged damage, but for one of the top skills, it should do more than that. So instead of the 255 ranged barrier, could be something like a higher absorb damage for all group mates and all kinds of damage, like 500 dmg absorb for all types of damage to all group mates. Since it is currently 255 ranged damage per second, if they change it to 500 of every damage per second, would be very usefull, it has 60 seconds colldown so no need to worry about spamming it, also keep the 10% defence buff. Another thing is the leading the prayer tactic, which makes the healing aura give 300 hp on hit with 20% chance to proc, this tactic makes that all healing received by any group mates by this aura you receeive it as well. So instead of that, change it to increase the chance of proc the skill to 25-30% and heal slightly more, like 400-600 for example. This would make the aura pretty more usefull. And that's it for grace WP i think.
- DPS spec: (Wrath main/Grace WP) is good, but against rdps? awfully bad, since the snare from judgement was removed, it is really hard to roam solo/small group. So i believe the Career skill Unstopable Wrath which gives 10 sec immunity to snare and roots, also increased movement speed to reach rdps like suigs and shamans, also give the wp more "natural" armour and thoughness piercing since he is a hammer/2h hammer user. like 5% ignore or something.
That's all for now, if you are mad at it please say the reason why thse ideas arent good. Thank you for reading it and have a great day.
Warrior Priest Change ideas.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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- Posts: 285
Re: Warrior Priest Change ideas.
You have 2 great options instead of Armour aura. Also shielding Grace gives your grp 10% Avoidances + The absorb Refreshes every second and all ranged dmg 255 absorb so in theory 10s is 10x Absorbs so 2550Absorb for everyone in your grp is the max this absorbs, so its very good actually.
Smite should always increase Rf by 45. add 05s casttime to it. Current Grace aura should be Salvation aura. And Dok's dmg/heal aura should be mirrored to grace or wrath. Wrath could have self damaging aura but 150% of dmg is reflected to target.
Wp should be able to cleanse shaman things, Shammy only had 2x dots In aor so killing them as dps Wp was actually possible. Now they have 3x dots and no Odjira Stacking with Run away from renown so cant catch em and they kill u fast. But Dps wp/dok should get Ap using melee grp heal that gives resourses back and 15ap judgement/fok + 15resourses gained.
Smite should always increase Rf by 45. add 05s casttime to it. Current Grace aura should be Salvation aura. And Dok's dmg/heal aura should be mirrored to grace or wrath. Wrath could have self damaging aura but 150% of dmg is reflected to target.
Wp should be able to cleanse shaman things, Shammy only had 2x dots In aor so killing them as dps Wp was actually possible. Now they have 3x dots and no Odjira Stacking with Run away from renown so cant catch em and they kill u fast. But Dps wp/dok should get Ap using melee grp heal that gives resourses back and 15ap judgement/fok + 15resourses gained.
Re: Warrior Priest Change ideas.
The only thing I would like is either a return of Judgement to generate Righteous Fury, or to have its snare returned. It is currently in a position in which it neither generates resources like it used to, nor helps the WP close distances like it was changed to. It is the worst of all worlds.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
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- Posts: 21
Re: Warrior Priest Change ideas.
Yeah i know the WP has 2 great auras, but the problem is that the armor aura dont really do much unless you are in PvE and want to save pots, and even with full salvation tree it onlt gives 660 armor max. Also WP has some useless tactics on skill trees like leading the prayer for example. Not to mention the aura covenant of celerity gives slow.akisnaakkeli wrote: ↑Tue Jul 30, 2024 5:08 pm You have 2 great options instead of Armour aura. Also shielding Grace gives your grp 10% Avoidances + The absorb Refreshes every second and all ranged dmg 255 absorb so in theory 10s is 10x Absorbs so 2550Absorb for everyone in your grp is the max this absorbs, so its very good actually.
Smite should always increase Rf by 45. add 05s casttime to it. Current Grace aura should be Salvation aura. And Dok's dmg/heal aura should be mirrored to grace or wrath. Wrath could have self damaging aura but 150% of dmg is reflected to target.
Wp should be able to cleanse shaman things, Shammy only had 2x dots In aor so killing them as dps Wp was actually possible. Now they have 3x dots and no Odjira Stacking with Run away from renown so cant catch em and they kill u fast. But Dps wp/dok should get Ap using melee grp heal that gives resourses back and 15ap judgement/fok + 15resourses gained.
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- Posts: 21
Re: Warrior Priest Change ideas.
Agreed, never understood why they removed/nerfed it. Hope they revert it soon, was the only thing keeping the DPS WP solo viable, now its a death sentence.Rydiak wrote: ↑Tue Jul 30, 2024 5:34 pm The only thing I would like is either a return of Judgement to generate Righteous Fury, or to have its snare returned. It is currently in a position in which it neither generates resources like it used to, nor helps the WP close distances like it was changed to. It is the worst of all worlds.
Re: Warrior Priest Change ideas.
I'm assuming it was part of the "snare changes" (which I am not a fan of, but that's another discussion) but the ability should have at least been reverted back to a RF-generator if it was going to lose the snare anyways. But yea, it is a MAJOR loss in viability for melee builds now.tatupetinati2004 wrote: ↑Tue Jul 30, 2024 8:24 pmAgreed, never understood why they removed/nerfed it. Hope they revert it soon, was the only thing keeping the DPS WP solo viable, now its a death sentence.Rydiak wrote: ↑Tue Jul 30, 2024 5:34 pm The only thing I would like is either a return of Judgement to generate Righteous Fury, or to have its snare returned. It is currently in a position in which it neither generates resources like it used to, nor helps the WP close distances like it was changed to. It is the worst of all worlds.
It would be cool if the armor aura had a higher max-level armor value than 660, which would at least give it a use over armor pot for those who wanted to use it.
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide!
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
Check out my Damage Calculator. Includes extra RoR calculators! -Updated for 08/22/24 patch
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- Posts: 21
Re: Warrior Priest Change ideas.
Or maybe they could add a tactic like the one for prayer of righteousness for it, which increases the amount of armor received up to 800-825 for example.Rydiak wrote: ↑Tue Jul 30, 2024 8:59 pmI'm assuming it was part of the "snare changes" (which I am not a fan of, but that's another discussion) but the ability should have at least been reverted back to a RF-generator if it was going to lose the snare anyways. But yea, it is a MAJOR loss in viability for melee builds now.tatupetinati2004 wrote: ↑Tue Jul 30, 2024 8:24 pmAgreed, never understood why they removed/nerfed it. Hope they revert it soon, was the only thing keeping the DPS WP solo viable, now its a death sentence.Rydiak wrote: ↑Tue Jul 30, 2024 5:34 pm The only thing I would like is either a return of Judgement to generate Righteous Fury, or to have its snare returned. It is currently in a position in which it neither generates resources like it used to, nor helps the WP close distances like it was changed to. It is the worst of all worlds.
It would be cool if the armor aura had a higher max-level armor value than 660, which would at least give it a use over armor pot for those who wanted to use it.
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- Posts: 285
Re: Warrior Priest Change ideas.
Leading the prayer definetely aint bad. Espesially if it still double heals even when you are solo with this tactic. But it will still be very nice for shield wp (i imagine) even if it doesnt double heal solo.tatupetinati2004 wrote: ↑Tue Jul 30, 2024 8:23 pmYeah i know the WP has 2 great auras, but the problem is that the armor aura dont really do much unless you are in PvE and want to save pots, and even with full salvation tree it onlt gives 660 armor max. Also WP has some useless tactics on skill trees like leading the prayer for example. Not to mention the aura covenant of celerity gives slow.akisnaakkeli wrote: ↑Tue Jul 30, 2024 5:08 pm You have 2 great options instead of Armour aura. Also shielding Grace gives your grp 10% Avoidances + The absorb Refreshes every second and all ranged dmg 255 absorb so in theory 10s is 10x Absorbs so 2550Absorb for everyone in your grp is the max this absorbs, so its very good actually.
Smite should always increase Rf by 45. add 05s casttime to it. Current Grace aura should be Salvation aura. And Dok's dmg/heal aura should be mirrored to grace or wrath. Wrath could have self damaging aura but 150% of dmg is reflected to target.
Wp should be able to cleanse shaman things, Shammy only had 2x dots In aor so killing them as dps Wp was actually possible. Now they have 3x dots and no Odjira Stacking with Run away from renown so cant catch em and they kill u fast. But Dps wp/dok should get Ap using melee grp heal that gives resourses back and 15ap judgement/fok + 15resourses gained.
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Re: Warrior Priest Change ideas.
200 or less extra armor compared to just using armor pot isn't worth a tactic slot though.tatupetinati2004 wrote: ↑Tue Jul 30, 2024 9:16 pmOr maybe they could add a tactic like the one for prayer of righteousness for it, which increases the amount of armor received up to 800-825 for example.Rydiak wrote: ↑Tue Jul 30, 2024 8:59 pmI'm assuming it was part of the "snare changes" (which I am not a fan of, but that's another discussion) but the ability should have at least been reverted back to a RF-generator if it was going to lose the snare anyways. But yea, it is a MAJOR loss in viability for melee builds now.tatupetinati2004 wrote: ↑Tue Jul 30, 2024 8:24 pm
Agreed, never understood why they removed/nerfed it. Hope they revert it soon, was the only thing keeping the DPS WP solo viable, now its a death sentence.
It would be cool if the armor aura had a higher max-level armor value than 660, which would at least give it a use over armor pot for those who wanted to use it.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
— Azeila, Alluress of Slaanesh
— Azeila, Alluress of Slaanesh
Re: Warrior Priest Change ideas.
Would increasing the maximum armor value or introducing new tactics, similar to the prayer of righteousness, help restore balance and enhance gameplay for those who prefer melee builds?200 or less extra armor compared to just using armor pot isn't worth a tactic slot though.
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