[Marauder] Terrible Embrace
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
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In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
Re: [Marauder] Terrible Embrace
taunt, LoS, HTL, etc. not that hard to stop it honestly. it also disrupts way more often now too with the avoidance change recently
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Re: [Marauder] Terrible Embrace
Leave Terrible Embrace as is.
Make WL pet teleport to target after a 2 second cast fetch.
Make WL pet teleport to target after a 2 second cast fetch.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Re: [Marauder] Terrible Embrace
You mean that every time there is a mara casting his pull the moment he finishes his cast the closest available WL pet is automatically teleported to him to pull mara (even if this WL is actually in altdorf, distance be damned; mara immunities will be ignored, obviously)?
Sounds good!
- Sinisterror
- Posts: 924
Re: [Marauder] Terrible Embrace
This was way back but shouldnt have been changed ever imo. Back then Armour Debuff skills Worked like % based, like it took 5 hits of black orc or Ib Armour debuff to stack to 75% Pene which was max. And at this time ALL the Cast time Increase skills read +1-2seconds so thats why they stacked and worked with Instant/Melee skills. 1-2s Is a bit too much maybe but 025s-075s sure isnt. I think AM morale 2 is atm the only Disorient in the game that works in melee skills and is +1 seconds cast time increased.Alubert wrote: ↑Wed Nov 13, 2024 1:08 pmThis looks interesting.Sinisterror wrote: ↑Wed Nov 13, 2024 10:31 amYes because channels are instant dmg/heal + the over time direct dmg/heal hits. So from channeling you are guaranteed to get at least 1 hit or heal before it can even be canceled. Imo better solution is to get Disorient Effects working on melee skills again. Like 025-075s increased cast time on instant/melee skills. Silence interrupts marauder pull as well btw.
I didn't know it was like that in the past.
How exactly did it work?
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz
Re: [Marauder] Terrible Embrace
what the hell kind of nonsense attempt at a joke post is this?Avernus wrote: ↑Wed Nov 13, 2024 4:12 pmYou mean that every time there is a mara casting his pull the moment he finishes his cast the closest available WL pet is automatically teleported to him to pull mara (even if this WL is actually in altdorf, distance be damned; mara immunities will be ignored, obviously)?
Sounds good!
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable
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