No! strongly disagree!Telen wrote: ↑Mon Oct 01, 2018 8:46 pmJust mirror it. Pounce was deemed too good to be realm specific and was mirrored (even though des have speed proc racial that pounce was always argued was the counter too and order dont). A pbaoe moving pull on an mdps has much more justification to be mirrored because I cant seem to think of what it was meant to counter when des have the stronger kiting classes anyway. If the argument was choppas cant catch kiters then that is even more true for slayers considering the goblin classes.
You argue well for the case of why something should be mirrored, but in this case it should simply be removed. Pulls belong on Magus and Engineer, and right now those two specs are super underperforming and not seeing any play in organized warbands.
Not only is Get to the choppa too overtuned mixed with the rest of the archclass toolkit, it is also overshadowing Magus/Engineer single handedly for warband vs warband play.
The move here is to simply remove the choppa pull and give chopper something strong instead(damage vice. I think destro got the upper hand already when it comes to displacements, no immunity knockbacks and armordebuffs.)
Having a pull on the move on a class with charge + Shrug it off is NEVER going to be balanced. Add on top of it that you can cover the chopper with 3sec anti CC in the group from black orc. Not only cant the choppa be slowed when he flanks around pulling out midliners and backliners he cant be ranged knockdown because of group synagy to stop his advancement.
This flanking move is a garenteed gamechanger and has no counterplay apart from Taunt, on an instant channel. Before you land the taunt on the flanking choppa a healer have already been displaced and therefor stopped healing for a few sec, while either having to repossition or stand exposed. This tool is simply too strong, with too little counterplay and reactionary timing available.
To compare it to Engineer;
If I was to attempt a flank pull manuver in wb vs wb head-on confrontations where the tanklines clash into eachother and healers are safe for a little while. I isolate myself by flanking to the outskirts, not only can i be slowed down my ranged slows, aoe slowpools, snare potions, I have no way to speed myself up or break already applied snares on me. When I get in the possition I desire in 75feet range of the midline, not only can the enemy tankline repossition and soak/bodyblock the targetlimmit because im crawling at snare-speed giving them time to react when i start my flanking.
The backline of the enemy warband have a nice juicy fat dwarf standing out on his lonesome easy to spot, easy to CC, damage to setback the 1sec casttimer (got video evidence of this happending since people dont belive this is a fragile spellcast) to set back the 1sec to a 4sec casttimer that simply never goes off.
On top of that, when the cast finally goes off depending on if the fight still are in the same area, or if either side have pushed pass or destroyed the enemy tank and melee line, I have no garetee to know if I am pulling out the desired midline/backline because of the crazy amounts of counterplay and add on top a **** 1 sec delay on the animation giving tanks plenty of time to grant 3sec group immunities to CC.
A pull should NEVER be on a class that has Shrug it off and charge, and you are telling me the challenged ability can even be used on the move, and has a speedup?! At this point im just doing a crazy laught like a madman before the sorrow sinks in.