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Multi-purpose classes are TOO strong.

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Diggot
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Posts: 62

Multi-purpose classes are TOO strong.

Post#1 » Mon Mar 25, 2019 9:12 pm

Tanks and healers.. WAY too much damage compared to their survivability,
when compared to dps that can't tank or heal. A Tank's damage should be no where close
to the damage of an Mdps, not even in the same universe considering how much MUCH higher
survivability and group-synergy they have.

Healers dps... So overtuned it's not even funny anymore, it's just a show of all out poor balance
on classes. A healers dps should be enough to get them through pve content solo.. NOT 1v1 other players in
pvp by melting their faces in 5 seconds - THAT is entierly too much damage.

An AM that puts 4-5 dots on you in the same timestamp (i got screenshot) and then nukes
your 6K hp in 4-5 seconds is over the top, overtuned overpowered.

A healer that can spec to do similar or more damage that a pure ranged dps like Engineers, Magus,
Sorcs or BW, should be considered broken and have their damage reduced greatly.

A tank that can shrug off incoming damage like it's mosqitobites and hit you for 4-600 dmg per swing
is entierly too much damage. I've seen a SM hitting their channeled attack for 1k+ damage PER SWING
over 3 seconds with Etherdance. A KotBS that shrugs off the damage from 3 incoming attackers while
regering tons of health AND at the same time killing them 1 by 1 ... that's BS.

Dps-healers needs their damage drastically reduced, same with 2handed tanks, because those specs
are their SECONDARY purpose and not what they were designed for. pure damage-classes should
easily outshine these multipurpose classes in that area, considering how much less survivability they have.

Back in Live , i showed just how overpowered and overtuned Dps-healers are and that they require
ZERO knowledge in how to play.. these classes are so overpowered that ANY player can create one
and then facemelt dps-classes 1v1 without any previous experience.

I created a shaman, and with a HEAL SPEC and no previous experience in playing a shaman,
i took him to T3 and proceeded to kill order 1v1 or 1v3 doesn't matter.. kite, dot and kill...

When an Archmage's DoT hits you for 400+, and your DoT ticks on the AM for barely 200,
there is something seriously wrong with one of the classes.

I challenge any Magus to 1v1 an AM, RP or WP... than tell me the dps from the healers,
compared to the pure dps, is balanced.

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wargrimnir
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Re: Multi-purpose classes are TOO strong.

Post#2 » Mon Mar 25, 2019 9:22 pm

You should probably calm down just a little. Your only goal on the forums seems to be yelling about whatever killed you most recently.

Take note the BW in that group with 5 out of the 7 KBs on Order. That's who was doing the real burst damage. The AM that didn't secure a single kill? Dots being healed over time, not a threat if you have a healer. On top of that, the AM isn't doing any healing at all to reach that level of scoreboard hero, which he didn't need to be because I can assure you a well played magus can double those rookie numbers.

This kind of reads like a reverse psychology statement to encourage people to roll the amazingly easy super noob friendly warband killer Archmage.
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Reesh
Posts: 645

Re: Multi-purpose classes are TOO strong.

Post#3 » Mon Mar 25, 2019 10:03 pm

Diggot, I'd suggest to release that steam elsewhere, or, learn a bit about the game you're playing... Because you're the worst choppa I've seen roaming in lakes in 2 years.

It is literally, like you're playing without a monitor sometimes when I observe your play.
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peterthepan3
Posts: 6509

Re: Multi-purpose classes are TOO strong.

Post#4 » Mon Mar 25, 2019 10:28 pm

Kinda getting bored of such 'feedback' that stems from the same environments, time and time again.

Also: regarding Magus vs AM? challenge accepted
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DanielWinner
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Re: Multi-purpose classes are TOO strong.

Post#5 » Mon Mar 25, 2019 10:35 pm

Time to save Diggot from public humiliation.
Ripliel - Shadow Warrior.
Riphael - Black Guard.

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