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FIGHT CLUB

Get organized here and slay that monster, or challenge your enemy to an epic battle on the battlefield.
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CaledorTree
Posts: 92

Re: FIGHT CLUB

Post#11 » Tue Oct 31, 2017 8:42 am

True fight club would be if players wore ONLY gloves. He who wins wears his belt as well.
Semi contact = gloves, helm and boots. Winner gets a DoK chalice.
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.

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Glorian
Posts: 4976

Re: FIGHT CLUB

Post#12 » Tue Oct 31, 2017 11:32 am

ferraz19 wrote:IF YOU KNOW, YOU KNOW
NUMBER 1 RULE OF FIGHT CLUB....

<<<WHEN CHAOS WASTES IS LOCKED IT IS 1V1 ZONE>>>
MEET IN CHAOS WASTES,ANYTIME IT IS LOCKED, AT STATUE OF THE EVERCHOSEN
1V1
ONLY ATTACK IF BOTH PLAYERS ACCEPT
BE RESPECTFUL.
HAVE FUN MURDERING EACH OTHER :)
RULE NUMBER 2 OF THE SERVER.
Don't do kill trades. Fair and square fights are totally good and encouraged to do.
But if one side just stands there and gets farmed be ready to get a visit from the GMs.

User avatar
NSKaneda
Posts: 968

Re: FIGHT CLUB

Post#13 » Tue Oct 31, 2017 11:47 am

Does the old duel scene etiquette still apply?

-
-

No buffs applied or mechanic worked up before duel (turrets and daemons cast after duel start),
Start 180ft away from each other (outside long range),
armour + stat pots allowed but no HP and HoT pots,
kiting in roughly duel area (so no running to nearby keep ;) ),
auras and other aoe buffs are turned off in the lounge area

-
-

/bow or /taunt desired opponent,
/bow to accept,
/s rdy to start fighting

-
-
res the fallen.


?
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

ferraz19
Posts: 197

Re: FIGHT CLUB

Post#14 » Wed Nov 01, 2017 1:15 pm

NSKaneda wrote:Does the old duel scene etiquette still apply?

-
-

No buffs applied or mechanic worked up before duel (turrets and daemons cast after duel start),
Start 180ft away from each other (outside long range),
armour + stat pots allowed but no HP and HoT pots,
kiting in roughly duel area (so no running to nearby keep ;) ),
auras and other aoe buffs are turned off in the lounge area

-
-

/bow or /taunt desired opponent,
/bow to accept,
/s rdy to start fighting

-
-
res the fallen.


?
RULES SHOULD BE KEPT BETWEEN THE TWO PLAYERS, I THINK.

TRY OUT DIFFERENT WAYS

JUST BE RESPECTFUL AND HAVE FUN!

Thanks
-it's Hym
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ferraz19
Posts: 197

Re: FIGHT CLUB

Post#15 » Wed Nov 01, 2017 1:20 pm

peterthepan3 wrote:When is this?
FIGHT CLUB IS ALWAYS ON

IF WE GET ALOT OF PEOPLE WE COULD DO A START UP EVENT

IN THE ATTEMPT TO GAIN MORE FOLLOWERS, WE WILL NEED TO BREAK THE 1ST RULE OF FIGHT CLUB...
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peterthepan3
Posts: 6509

Re: FIGHT CLUB

Post#16 » Wed Nov 01, 2017 1:29 pm

I'd say disallow AP pots/Cleansing Wind/Resolute Defense. Basic duel rules. Anything else seems okay. The mechanic thing is justifiable, too.

180ft seems a bit far to start, especially if ranged vs melee. Just do 'normal' distance.
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NSKaneda
Posts: 968

Re: FIGHT CLUB

Post#17 » Wed Nov 01, 2017 3:03 pm

peterthepan3 wrote:I'd say disallow AP pots/Cleansing Wind/Resolute Defense. Basic duel rules. Anything else seems okay. The mechanic thing is justifiable, too.

180ft seems a bit far to start, especially if ranged vs melee. Just do 'normal' distance.
Long range gave time to engies and magi to set up turrets and daemons, sorcs and BWs could work up mechanic in the time it took mdps to fire up charge and run for KD, SHs and SWs + AMs&SHMs kite anyway.

But that was the old KN rules, I'm open to anything (just seems a bit unfair to go with 0 grudges against 100% mechanic sorc but even that can be worked around with runic shielding or hold the line ;) )
Last edited by NSKaneda on Wed Nov 01, 2017 3:07 pm, edited 1 time in total.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *

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peterthepan3
Posts: 6509

Re: FIGHT CLUB

Post#18 » Wed Nov 01, 2017 3:04 pm

Just disallow mechanic building at the start. :)
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Martok
Posts: 1835
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Re: FIGHT CLUB

Post#19 » Wed Nov 01, 2017 3:20 pm

I have gone up there the last two nights and found no one around. I realize, of course, NA time is lower pop, but if any NA players are interested between nine and ten PM would seem good to me.
Blame It On My ADD Baby...

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Martok
Posts: 1835
Contact:

Re: FIGHT CLUB

Post#20 » Wed Nov 01, 2017 3:21 pm

DP
Last edited by Martok on Wed Nov 01, 2017 3:49 pm, edited 1 time in total.
Blame It On My ADD Baby...

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