True fight club would be if players wore ONLY gloves. He who wins wears his belt as well.
Semi contact = gloves, helm and boots. Winner gets a DoK chalice.
FIGHT CLUB
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- CaledorTree
- Posts: 92
Re: FIGHT CLUB
Hargrim: This project is not a democracy and I don't want to take the mantle of mod, but inb4 lock
Achilleos: From my own experience I don't think you will be having this signature for long.
Achilleos: From my own experience I don't think you will be having this signature for long.
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Re: FIGHT CLUB
RULE NUMBER 2 OF THE SERVER.ferraz19 wrote:IF YOU KNOW, YOU KNOW
NUMBER 1 RULE OF FIGHT CLUB....
<<<WHEN CHAOS WASTES IS LOCKED IT IS 1V1 ZONE>>>
MEET IN CHAOS WASTES,ANYTIME IT IS LOCKED, AT STATUE OF THE EVERCHOSEN
1V1
ONLY ATTACK IF BOTH PLAYERS ACCEPT
BE RESPECTFUL.
HAVE FUN MURDERING EACH OTHER
Don't do kill trades. Fair and square fights are totally good and encouraged to do.
But if one side just stands there and gets farmed be ready to get a visit from the GMs.
Captain Lesti Ardisson - 3rd Bitterstone Thunderers.
Full Gallery of Dwarf Weapons and where to find them.
Howto - Reduce Lag, Crashes, Disconects.
Re: FIGHT CLUB
Does the old duel scene etiquette still apply?
-
-
No buffs applied or mechanic worked up before duel (turrets and daemons cast after duel start),
Start 180ft away from each other (outside long range),
armour + stat pots allowed but no HP and HoT pots,
kiting in roughly duel area (so no running to nearby keep ),
auras and other aoe buffs are turned off in the lounge area
-
-
/bow or /taunt desired opponent,
/bow to accept,
/s rdy to start fighting
-
-
res the fallen.
?
-
-
No buffs applied or mechanic worked up before duel (turrets and daemons cast after duel start),
Start 180ft away from each other (outside long range),
armour + stat pots allowed but no HP and HoT pots,
kiting in roughly duel area (so no running to nearby keep ),
auras and other aoe buffs are turned off in the lounge area
-
-
/bow or /taunt desired opponent,
/bow to accept,
/s rdy to start fighting
-
-
res the fallen.
?
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Re: FIGHT CLUB
RULES SHOULD BE KEPT BETWEEN THE TWO PLAYERS, I THINK.NSKaneda wrote:Does the old duel scene etiquette still apply?
-
-
No buffs applied or mechanic worked up before duel (turrets and daemons cast after duel start),
Start 180ft away from each other (outside long range),
armour + stat pots allowed but no HP and HoT pots,
kiting in roughly duel area (so no running to nearby keep ),
auras and other aoe buffs are turned off in the lounge area
-
-
/bow or /taunt desired opponent,
/bow to accept,
/s rdy to start fighting
-
-
res the fallen.
?
TRY OUT DIFFERENT WAYS
JUST BE RESPECTFUL AND HAVE FUN!
Thanks
-it's Hym
Re: FIGHT CLUB
FIGHT CLUB IS ALWAYS ONpeterthepan3 wrote:When is this?
IF WE GET ALOT OF PEOPLE WE COULD DO A START UP EVENT
IN THE ATTEMPT TO GAIN MORE FOLLOWERS, WE WILL NEED TO BREAK THE 1ST RULE OF FIGHT CLUB...
- peterthepan3
- Posts: 6509
Re: FIGHT CLUB
I'd say disallow AP pots/Cleansing Wind/Resolute Defense. Basic duel rules. Anything else seems okay. The mechanic thing is justifiable, too.
180ft seems a bit far to start, especially if ranged vs melee. Just do 'normal' distance.
180ft seems a bit far to start, especially if ranged vs melee. Just do 'normal' distance.
Re: FIGHT CLUB
Long range gave time to engies and magi to set up turrets and daemons, sorcs and BWs could work up mechanic in the time it took mdps to fire up charge and run for KD, SHs and SWs + AMs&SHMs kite anyway.peterthepan3 wrote:I'd say disallow AP pots/Cleansing Wind/Resolute Defense. Basic duel rules. Anything else seems okay. The mechanic thing is justifiable, too.
180ft seems a bit far to start, especially if ranged vs melee. Just do 'normal' distance.
But that was the old KN rules, I'm open to anything (just seems a bit unfair to go with 0 grudges against 100% mechanic sorc but even that can be worked around with runic shielding or hold the line )
Last edited by NSKaneda on Wed Nov 01, 2017 3:07 pm, edited 1 time in total.
RoR: Burszui SH, Ropopuch SHM<|[]|>Ginnar IB, Vidarr HMR, Runatyr RP ++ REV guild ++
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
Live: Karak Izor -> Karak Norn - Yarpaen IB, Ginnarr SL, Volundr ENG +Ithilmar's Chosen+
* * * playing 19 classes - running out of char slots * * *
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Re: FIGHT CLUB
I have gone up there the last two nights and found no one around. I realize, of course, NA time is lower pop, but if any NA players are interested between nine and ten PM would seem good to me.
Blame It On My ADD Baby...
Re: FIGHT CLUB
DP
Last edited by Martok on Wed Nov 01, 2017 3:49 pm, edited 1 time in total.
Blame It On My ADD Baby...
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