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[Garden of Qu'aph] Friday Fight Night

Get organized here and slay that monster, or challenge your enemy to an epic battle on the battlefield.
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Bloodmasked
Posts: 200

Re: [Garden of Qu'aph] Friday Fight Night

Post#31 » Fri Mar 19, 2021 5:49 am

The arena is way too buggy for serious fights. You can't even see debuffs/buffs on players properly.

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Caduceus
Posts: 653

Re: [Garden of Qu'aph] Friday Fight Night

Post#32 » Fri Mar 19, 2021 10:34 am

Bloodmasked wrote: Fri Mar 19, 2021 5:49 am The arena is way too buggy for serious fights. You can't even see debuffs/buffs on players properly.

1v1 duels works well for the most part. The issue with buffs/debuffs seems to be an issue with Buffhead primarily, where the selected profile does not show icons for players of your own faction.

For now it can be seen as an extra challenge, kind of like blindfolded chess. :D
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

Bloodmasked
Posts: 200

Re: [Garden of Qu'aph] Friday Fight Night

Post#33 » Fri Mar 19, 2021 11:03 am

Caduceus wrote: Fri Mar 19, 2021 10:34 am
Bloodmasked wrote: Fri Mar 19, 2021 5:49 am The arena is way too buggy for serious fights. You can't even see debuffs/buffs on players properly.

1v1 duels works well for the most part. The issue with buffs/debuffs seems to be an issue with Buffhead primarily, where the selected profile does not show icons for players of your own faction.

For now it can be seen as an extra challenge, kind of like blindfolded chess. :D
It doesn't show any buffs/debuffs properly on my Pure UI either. I guess the default UI only works then?

Caduceus
Posts: 653

Re: [Garden of Qu'aph] Friday Fight Night

Post#34 » Fri Mar 19, 2021 6:25 pm

Bloodmasked wrote: Fri Mar 19, 2021 11:03 am
Caduceus wrote: Fri Mar 19, 2021 10:34 am
Bloodmasked wrote: Fri Mar 19, 2021 5:49 am The arena is way too buggy for serious fights. You can't even see debuffs/buffs on players properly.

1v1 duels works well for the most part. The issue with buffs/debuffs seems to be an issue with Buffhead primarily, where the selected profile does not show icons for players of your own faction.

For now it can be seen as an extra challenge, kind of like blindfolded chess. :D
It doesn't show any buffs/debuffs properly on my Pure UI either. I guess the default UI only works then?

Honestly, I am not entirely sure and I haven't done a lot of testing to figure out what the exact problem is. However, someone mentioned to me that it was a matter of configuring Buffhead and it made sense to me. After all, when you click a friendly player in RvR it doesn't show you the debuffs above their healthbar like it does with enemies. Again, I'm not sure it's a "bug".
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

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Idrinth
Addon Developer
Posts: 665
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Re: [Garden of Qu'aph] Friday Fight Night

Post#35 » Fri Mar 19, 2021 8:59 pm

Thanks for the fun duels :)
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Klod91
Posts: 95

Re: [Garden of Qu'aph] Friday Fight Night

Post#36 » Fri Mar 19, 2021 11:33 pm

Good stuff. The Arena was even more active then last time. Keep promoting it!
It's also really nice to socialise with the other realm and talk to each other. Especially for a prider like me. :D

Caduceus
Posts: 653

Re: [Garden of Qu'aph] Friday Fight Night

Post#37 » Sun Mar 21, 2021 12:38 pm

The Friday Fight Night events have produced a very satisfying turnout the last three weeks. Not only has there been dueling for the entire (4 hour!) duration of the event, but I've also been amazed by the amount of highly skilled players that attended. It's a golden opportunity to practice dueling in a way that is simply impossible in the RvR lakes.

If you enjoyed these events, please help to spread the word!
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

Caduceus
Posts: 653

Re: [Garden of Qu'aph] Friday Fight Night

Post#38 » Fri Mar 26, 2021 5:57 pm

Annoucement:

A dedicated Discord server has been created for this event and the dueling community it represents: https://discord.gg/Yga22c73A7

Join it to meet new players, organize duels and stay up-to-date for coming events!
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

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Klod91
Posts: 95

Re: [Garden of Qu'aph] Friday Fight Night

Post#39 » Fri Mar 26, 2021 9:12 pm

Good fights today. No matter what gear you're in, come around.
Next time I will take my lower lvl gear as well.

Caduceus
Posts: 653

Re: [Garden of Qu'aph] Friday Fight Night

Post#40 » Fri Apr 09, 2021 6:49 am

Another Friday Fight Night tonight at 20:00 (GMT+2)!

For those who are interested: party duels, while not fully functional yet, are a ton of fun. Last week we had some great 2v2's and 3v3's and I'm hoping we can repeat that tonight.

Imagine if in the future these teams could be crossrealm!
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz

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