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DEV DIARY - March 2016

The latest news from the battlefront.
Find out what the developers are working on.
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Tholkienn
Posts: 259

Re: DEV DIARY - March 2016

Post#121 » Sun Apr 03, 2016 4:47 pm

Oh my gad!!!

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saupreusse
Developer
Posts: 2386

Re: DEV DIARY - March 2016

Post#122 » Sun Apr 03, 2016 4:51 pm

Release the Kraken!
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Sera
Posts: 84

Re: DEV DIARY - March 2016

Post#123 » Sun Apr 03, 2016 5:27 pm

Londo, you're the best :o
Sera

navis
Posts: 783

Re: DEV DIARY - March 2016

Post#124 » Wed Apr 06, 2016 6:27 pm

Azarael wrote: ... but I do agree with eliminating renown that was gained for doing nothing - and by this I mean taking undefended BOs and capping empty keeps.

I agree with this and think it should be considered to implement the removal of renown from keep and bo takes.
Siege and general gameplay direction. At the moment, there's too much emphasis on the keeps. Some people may disagree with me on this (and I'm sure most of them will be supporters of mass AoE) but the game seems basically to resolve to "We're outnumbered, retreat to keep where we can try to farm them" or "We outnumber them, push to their keep". There's no real concept of a middle phase, or indeed any kind of advancement in the engagement. There's no room for any real strategy and the only real tactics I've seen are baiting people from a keep with fake retreats or hiding behind a wall waiting to ambush people who can't see you. As long as the emphasis remains on this type of gameplay, and keeps are kept as enclosed meatgrinders with one attack strategy (the doors), things will remain uninteresting.
Totally agree and you can see this more clearly in T1, so fix T1 RvR then move on to T2+.
The above is why I mentioned siege towers and Orcapults. There should be multiple ways of attacking a keep, and thus defending one should require multiple approaches from the defenders. So there should be slow, vulnerable siege weapons that have to be bought and transported around in order to open up multiple avenues of assault - IF the defenders fail to contest them, either by sending a force to attack the weapon directly or by using their own siege weapons to destroy it.
after 1.4x there was plenty, I mean plenty of extra stuff to attack keeps with. So much so that the need became clear for more Defensive 'aids', especially since all the previous 'Keep upgrade' stuff was removed (the NPC upgrade stuff). It was awesome to know your keep at least had Guards at it to alert you if it was under attack. Other ideas for 'aids' would be adding NPC healers with AOE heals, anti-griffon shields, anti-magic effects, stronger Oil and siege weapons. Deadbolts.
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Koryu199X
Posts: 117

Re: DEV DIARY - March 2016

Post#125 » Sat Apr 09, 2016 11:45 am

This is where we need the induction of siege towers and ladders to facilitate more varied gameplay. If we had ladders it would mean that players couldn't simply stand behind part of the door and bomb to their hearts content.

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th3gatekeeper
Posts: 952

Re: DEV DIARY - March 2016

Post#126 » Tue May 03, 2016 12:23 pm

@ Geni

Any updates? Your video (which I just re-watched) suggested a monthly Q&A video. No stress, just asking :)
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Abolition
Posts: 336

Re: DEV DIARY - March 2016

Post#127 » Tue May 03, 2016 1:15 pm

Spoiler:
Londo wrote:There is also work being done on instances. This tool being developed will help us recreate original live instances (or create new ones).

Still early in development, but here is sneak preview


Click here to watch on YouTube


Click here to watch on YouTube

LFG TOVL.
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StormX2
Game Master
Posts: 1080

Re: DEV DIARY - March 2016

Post#128 » Tue May 03, 2016 1:51 pm


omg what have you shown to me

Pls next time, NSFW tag
Last edited by StormX2 on Tue May 03, 2016 2:04 pm, edited 1 time in total.

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Genisaurus
Former Staff
Posts: 1054

Re: DEV DIARY - March 2016

Post#129 » Tue May 03, 2016 1:59 pm

th3gatekeeper wrote:@ Geni

Any updates? Your video (which I just re-watched) suggested a monthly Q&A video. No stress, just asking :)
My plan was to release the next video after Tier 4, so I wouldn't have to deal with people messaging me, "why did you do this instead of working on T4." Also, I could talk about things besides what we're doing for Tier 4.

That's still the plan:
T4 finished -> 1 last Hype Video -> 1 more week of internal testing and preparation -> T4 release -> 1 week of diary prep -> Dev Diary

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saupreusse
Developer
Posts: 2386

Re: DEV DIARY - March 2016

Post#130 » Tue May 03, 2016 2:05 pm

So.... two more weeks until the dev diary :P
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