The issues I have with Tier 4 Open RvR:
- NA Prime Time either turns into an "order keep defense" or "roaming a zone" because we do not have the population to turn keeps like EU Prime Time.
- Rewards are lackluster, but I still play it because I like Open RvR and rewards to me are "secondary" benefits.
- Being able to search for players "cross-realm" creates an unfair advantage for the attacking realm, because they can obviously detect when a zone is "empty" or if a zone has a particular "raid leader"
- I have no balance complaints outside of the obvious NB and Teefz being a major pain in the ass late night :p
- I wish that medallions dropped more often or Annihilator pieces dropped more often, but obviously this is needed right now to curve balance and end gear grind, (because I really want to pay 500 gold for a pair of boots ). Even giving 1 officer medallion for a keep take would make most people happy if they didn't receive a bag.
- Battle Objectives have very little use outside of "stopping/stalling" a keep take. Most guilds/groups attempt to bash open the doors as quickly as possible before two BOs are lit. They just don't provide small man action and prevent people from rolling on keep bags because they were not present for the defense/take.
- Need better rewards for playing in Tier 4- perhaps a new token system that can unlock Sovereign/Warp Forged cosmetic gear or purchasing siege weapons.
- Increase in Renown gains to be comparable to Scenarios
- Increased coin drop or item drops (greens are fine doesn't have to be set)
- Allow all tier medallions to drop in T4 and scale the drop rate accordingly. This will allow players to turn in 125-25-5 Recruit, Scout, Soldier medallions (for one officer medallion) for either debolstering, alts or annihilator gear.
- Look into promoting small groups/warbands in taking and holding BOs. Maybe the BOs make the lord easier to take down or harder to take down when the doors are open. Maybe lock lord abilities behind how many BOs are owned by the attacking realm and unlock when they are recaptured by the defending realm.
- BOs, if buffed to where you need at least 6+ people to take them, provide a chance (low to medium) to drop 2-3 officer medallions
- Population locking zones? I.E. The supply line can only hold 48 Order players in Chaos Waste but Destruction can hold 60 players. Praag only supports 48 players vs 48 players. Reikland supports 60 Order players and 48 Destruction attackers. This could create an interesting dynamic of shifting population around and seeing "elite guilds" working with the realms to promote multi-zone fights instead of a blob in one zone.