Recent Topics

Ads

2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

The latest news from the battlefront.
Find out what the developers are working on.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Yaliskah
Former Staff
Posts: 1973

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#11 » Mon Sep 11, 2017 3:33 pm

KikkL wrote:The T1 system is good. You can even use BOs as travel points.(hope that applies in t4)
The problem is having to sit on the BO. Something needs to be devised, so you dont have to mindlessly sit on an empty BO, just to make it generate supplies.
Here is the point KiKKL :) . You think as if you were alone without enemies and as if you hadn't any choice.
Now you have so many options, like sitting, intercept, attack, defend, zerg, scout, focus on a specific perimeter, organising with your faction for a common purpose... ...but whatever you do, it will be your choice :).

Don't you think you had finally less possibilities before ?

Ads
User avatar
Wdova
Posts: 682
Contact:

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#12 » Mon Sep 11, 2017 3:44 pm

Oh... my... god... After Brilliant idea to merge t2,t3,t4 there is another by removing THE DAMN SUPPLIES! Thank You! No more bunny running supplies acros the maps! Ahah at laast!
Pigbutcher - Choppa RR80+
Cyplenkov - Marauder RR80+
Vdova - Witch elf RR80+

Hajzl - Swordmaster RR80+
Roznetka - Engineer RR70+

User avatar
Aurandilaz
Posts: 1896

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#13 » Mon Sep 11, 2017 3:49 pm

Wdova wrote:Oh... my... god... After Brilliant idea to merge t2,t3,t4 there is another by removing THE DAMN SUPPLIES! Thank You! No more bunny running supplies acros the maps! Ahah at laast!
I'm somewhat conflicted over this, as it aids the Overdog, as previously the underdog side could do hit and run guerilla warfare and steal some much needed supplies, now the bigger side can effective man the BOs, AFK there with large numbers, and have easier job denying the losers any keep ranks or ammunition.
Ofc now no one needs to run around escorting people with glowing arrows over their heads, but meh, remains to be seen how this ends up affecting the campaign.
Harassing and ganking alone vital supply routes was something that gave purpose to smaller teams, or even solo gankers who could give their 1man contribution by ninjaing back some sups. :)

User avatar
anarchypark
Posts: 2075

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#14 » Mon Sep 11, 2017 5:16 pm

in my experience, T1 system is much harder to lock zone.
zergs have to spread. underdog can pick weakest spot.
24pug vs 6premade. 6man grp can wipe 4 BO 1 by 1. if pug spread and sit.
high level of communication is required. scout reports is very important, where, how many etc.
strategy and leadership also.
it will be hell for pug zerg. :)
good thing is ppl might learn about small grp play.
this might solve zerg problem.
SM8, SW8, AM8, WL7, KoBS5, BW5, WP8, WH7, IB7, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm5, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

User avatar
CegeePegee
Former Staff
Posts: 283

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#15 » Mon Sep 11, 2017 5:23 pm

@Aurandilaz unless something has been changed that I've managed to miss, the zone locks should still work as they have been. ie if you fight in a zone for a long time and get gobs of contribution but you have to leave for whatever reason, you will still be in the list of contributors when the roll finally happens. Hope that answers your question.

navis
Posts: 783

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#16 » Mon Sep 11, 2017 5:33 pm

Supplies are still appearing at BO in Dragonwake and Caledor, for Order.
Last edited by navis on Mon Sep 11, 2017 5:42 pm, edited 2 times in total.
Image

User avatar
Aurandilaz
Posts: 1896

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#17 » Mon Sep 11, 2017 5:35 pm

CegeePegee wrote:@Aurandilaz unless something has been changed that I've managed to miss, the zone locks should still work as they have been. ie if you fight in a zone for a long time and get gobs of contribution but you have to leave for whatever reason, you will still be in the list of contributors when the roll finally happens. Hope that answers your question.
So you are no longer "cashing out" your contributed renown after 60 mins? :?:

User avatar
Tesq
Posts: 5704

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#18 » Mon Sep 11, 2017 5:52 pm

uhmm does this mean then you just need 4 ppl on 4 different flagsd to repair keep door all the time?
Image

Ads
User avatar
CegeePegee
Former Staff
Posts: 283

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#19 » Mon Sep 11, 2017 6:26 pm

Aurandilaz wrote:
CegeePegee wrote:@Aurandilaz unless something has been changed that I've managed to miss, the zone locks should still work as they have been. ie if you fight in a zone for a long time and get gobs of contribution but you have to leave for whatever reason, you will still be in the list of contributors when the roll finally happens. Hope that answers your question.
So you are no longer "cashing out" your contributed renown after 60 mins? :?:
Hmmm you know, that's actually a good question. In the past you would forfeit your contribution if you left the zone for >60min if you remained logged in whereas if you simply logged out your contribution would remain, hence why you see medallions (and sometimes bags) in the mail the next time you login. Sorry for forgetting that. So you may be correct that this is something we (core dev team) need to address. But we all knew that this whole thing is a big test so this will all shake out and be fixed as needed.

tldr - let's see what happens as we test and we'll make adjustments accordingly.

Ceithin
Posts: 87

Re: 2017_09_11 : DOOMSDAY EVENT : FRESH NEWS

Post#20 » Mon Sep 11, 2017 6:56 pm

anarchypark wrote:in my experience, T1 system is much harder to lock zone.
zergs have to spread. underdog can pick weakest spot.
24pug vs 6premade. 6man grp can wipe 4 BO 1 by 1. if pug spread and sit.
high level of communication is required. scout reports is very important, where, how many etc.
strategy and leadership also.
it will be hell for pug zerg. :)
good thing is ppl might learn about small grp play.
this might solve zerg problem.
i hope it will happen but imo pug will stay in their keep waiting until the enemy comes to def. Each realm will do it ...
i hope ill be wrong

Who is online

Users browsing this forum: No registered users and 28 guests