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Dackle
Posts: 140

Re: Server is online

Post#2231 » Mon Aug 05, 2019 12:48 pm

More patches on Sunday after the patch on Saturday. Verified with IWP. not documented... fixes from the first patch?

Not documented, why am I not surprised? Nothing to see here...

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Gorolin
Posts: 23

Re: Server is online

Post#2232 » Mon Aug 05, 2019 12:57 pm

i don't believe it. Sever crashed again at fort almost taken by order...
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Freedom4All
Posts: 21

Re: Server is online

Post#2233 » Mon Aug 05, 2019 12:57 pm

Crashed again

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Freedom4All
Posts: 21

Re: Server is online

Post#2234 » Mon Aug 05, 2019 12:57 pm

Gorolin wrote: Mon Aug 05, 2019 12:57 pm i don't believe it. Sever crashed again at fort almost taken by order...
As usual. So dont bother with fort lol. Dont expect anything from it

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Natherul
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Re: Server is online

Post#2235 » Mon Aug 05, 2019 1:02 pm

Freedom4All wrote: Mon Aug 05, 2019 12:57 pm
Gorolin wrote: Mon Aug 05, 2019 12:57 pm i don't believe it. Sever crashed again at fort almost taken by order...
As usual. So dont bother with fort lol. Dont expect anything from it
Dont bother posting this. If people dont do content issues will never get fixed because in most cases we need logs which means we need people to do them.

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Joshboy
Posts: 10

Re: Server is online

Post#2236 » Wed Aug 07, 2019 4:46 pm

Server down.

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laivindur
Posts: 11

Re: Server is online

Post#2237 » Wed Aug 07, 2019 5:03 pm

Natherul wrote: Mon Aug 05, 2019 1:02 pm
Freedom4All wrote: Mon Aug 05, 2019 12:57 pm
Gorolin wrote: Mon Aug 05, 2019 12:57 pm i don't believe it. Sever crashed again at fort almost taken by order...
As usual. So dont bother with fort lol. Dont expect anything from it
Dont bother posting this. If people dont do content issues will never get fixed because in most cases we need logs which means we need people to do them.
But crashes keep happening. Can not they be logged and persisted into DB? No need to be all of them of course.

This one seems to be an unchecked one (runtime error) that takes down the whole process. Is not possible to secure the main loop/thread so that if it crashes, the error is catched, logged and rethrown? I guess it would take a thread-safe DB connection a part from the main's process one. It wont solve the problem, you still have to let it go down, but at least you got something to start with. Inmediately after handling the error, it's quite useful dumping an snapshot of the heap into a file too.

I guess you already though in this. I don't even know if it's possible in C++/C#, I'm thinking in Java while I write this.

No offense, just giving ideas.

rektalalchemist
Posts: 17

Re: Server is online

Post#2238 » Fri Aug 09, 2019 2:24 pm

down?

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Jail
Posts: 376

Re: Server is online

Post#2239 » Fri Aug 09, 2019 2:33 pm

rektalalchemist wrote: Fri Aug 09, 2019 2:24 pm down?
Server restart to fix IC fly bug i guess.

rektalalchemist
Posts: 17

Re: Server is online

Post#2240 » Fri Aug 09, 2019 4:39 pm

ok.. also: the scenarios in t1 dont work...

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