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Live Event - Return of Reckoning: Welcome to Gunbad

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DokB
Posts: 538

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#61 » Tue Dec 05, 2017 11:19 pm

How long will these Gunbad kill quests be available for?
Zoggof - Black Orc
Doinks - Ironbreaker
Leatherman - Blackguard

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Hargrim
Developer
Posts: 2465

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#62 » Wed Dec 06, 2017 7:05 am

Monday.
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Dwanex
Posts: 79

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#63 » Wed Dec 06, 2017 2:53 pm

nothing to see here. Cant understand sarcams early in the morning :x
Last edited by Dwanex on Wed Dec 06, 2017 3:01 pm, edited 1 time in total.

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Collateral
Posts: 1494

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#64 » Wed Dec 06, 2017 2:56 pm

You are misunderstanding the sarcasm mate.

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Kurama
Posts: 154

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#65 » Wed Dec 06, 2017 3:35 pm

Where do I turn in the kill quest?
DOK 8x
Zealot 8x
Shaman 8x
BO 7x

WP 8x
RP 8x
AM 8x

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Asherdoom
Posts: 661

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#66 » Wed Dec 06, 2017 5:10 pm

Yaliskah wrote:Image


Click here to watch on YouTube

Übersetzung in deutscher Sprache

The mountains surrounding the entrance to the decrepit darkness of Mount Gunbad shook and rumbled, as the ancient power of the Mourkain has once again been activated. It brings forth a most vile creature, that was once a mere Squig the size of a fist. There is also word that the Dwarf Lord Logazor Brightaxe has been awoken from his long rest, after succuming in the defense of the Brightstone mines. You thought you knew everything about these forgotten depths... but all of you were fooled! Now you must defeat this renewed threat, as well as the Redeye Goblins that have made their home in these dark caverms , and you may be rewarded with the brand new Redeye armor set. But who knows , maybe more treasures and mysteries are buried within Gunbad...

Come and enter, if you dare...


Seek out Mining Expert within Altdorf, and Minin' Boy in the Inevitable City, to partake in this celebration event. Also, look out for all the squigs that can be found within the capitals and other unexpected places, as squigs are curious and violent creatures.

Everything will be concluded by big fight lead by no other than Belegar Ironhammer and Skarsnik of the Crooked Moon at the entrance to Gunbad in Badlands on Friday 08.12.2017 19:00 Altdorf Time (CET).

Order Rally Point: Altdorf 30k 49k, Siege Quarters
Destruction Rally Point: Inevitable City 6k 52k, Khorne Quarters


After that Rally your brothers in arms to form the toughest groups you can, and fight your way through three challenging dungeon wings, nine unique Public Quest and four awesome Instanced Bosses!

Order: Mining Expert - Near the Altdorf Flying Corps, 28k, 31k.
Destruction: Minin' Boy - Near the Inevitable City Flight Master, 27k 30k.

Rewards:
- Dim Brightstone Shard which can be sold for some gold
- A choice of an Iron Hawk vanity pet for Order and a Fart Squig for Destruction.
Italian Translation here mate :D
viewtopic.php?f=83&t=24226
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voblay
Posts: 1

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#67 » Wed Dec 06, 2017 6:33 pm

Minin' Boy dont give me quest.

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Darosh
Banned
Posts: 1197

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#68 » Wed Dec 06, 2017 7:00 pm

Hargrim wrote:
SpacestarKid wrote:What about entering cooldown? How long will it be, one for whole dungeon or separated for each wing boss, and will one party member's cooldown affect the whole group (that was considered as a bug on live, if that player was not a party leader)?
Play and see for yourself.
Will it - by chance - be tied to the campaign, LotD/City'esque (i.e. accessible to the victor for a certain period of time? This would serve as cooldown of sorts, cultivate a tiny bit of realm pride (decentivise extreme fairweathering), create a window of opportunity (backlog = more /5 activity) and allow roamers/smallscale to pick up in the lakes, as the lakes would get emptied a tad.

I am certainly looking forward to it, either way.

Tangentially related:
Spoiler:
Did you guys consider long(er) lasting, objective-based and realm-competition driven Live Event? E.g.: Both realms compete to summon xyz (custom worldbosses, yadayada)/open up xyz (dungeons, yadayada), by gathering xyz (skulls of slain enemies, resources [found in keeps after capture], yadyada) or doing xyz (synchronized bearform flashmob, judged by Devs, w/e)? Something in the spirit of the old WoW Ahn'Qiraj-Server Event, or the Sunwell one ~ I am sure there are better examples from alot of games.
Those events are most effective as one-time community/realm forging thing, LotD/Cities has become rather trivial (= a chore; lacking immersion, sense of 'accomplishment') later down the road on live.

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Collateral
Posts: 1494

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#69 » Wed Dec 06, 2017 7:19 pm

It won't be tied to any rvr. It's a dungeon you join as a group of 6, nothing else. It will have a lockout of course, after you finish it.

mogt
Posts: 480

Re: Live Event - Return of Reckoning: Welcome to Gunbad

Post#70 » Wed Dec 06, 2017 7:42 pm

you must finish it with the same 6 man group`? or can we switch the people during we are in???

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