I never got to play live long enough to experience Fortresses.
What do they entail? Are they just zerg fests or is there room for roaming groups?
Dev Diary : February 2018
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Re: Dev Diary : February 2018
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Re: Dev Diary : February 2018
they basically are what a keep should be, there is some manouvre inside for flank in the same floor, tough as said keep should be like that and fortress should get even bigger (2 of the things gw2 done right)DokB wrote:I never got to play live long enough to experience Fortresses.
What do they entail? Are they just zerg fests or is there room for roaming groups?
Re: Dev Diary : February 2018
Very well written and exciting stuff, thanks for all the hard work and sharing some cool deets.
Re: Dev Diary : February 2018
thanks for the flightplan!
keep up the good work!
keep up the good work!
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Re: Dev Diary : February 2018
That's great and all but what are your plans to help with balance? Log on everyday to see 160% aao and destro having 60% server population. You removed a lot of stuff that was helping and now we get nothing, you're losing people daily. Friends I've had for months just having enough. Guilds still bugged so most people roam solo.
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Re: Dev Diary : February 2018
Nerdslayer26 wrote:That's great and all but what are your plans to help with balance? Log on everyday to see 160% aao and destro having 60% server population. You removed a lot of stuff that was helping and now we get nothing, you're losing people daily. Friends I've had for months just having enough. Guilds still bugged so most people roam solo.
There is really nothing any dev team could ever do to make people play a faction they do not want to play, just so that the realms are balanced. You can't go around telling people what to play.
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Re: Dev Diary : February 2018
I didn't say make people play one side. Perhaps not taking out the system that gave extra resources when you had aao. Defending a keep with no rank when you have 200% aao isn't exactly going to happen. Making it so you had some bag rolls when you're getting steamrolled to actually catch up on gear would be nice. Maybe, and this is extreme, stat bonus for every 20 or 60% aao your realm has; extra damage and healing done.
Re: Dev Diary : February 2018
When having aao bonus you have plenty enemies and therefore a lot targets to gain contribution. Be grateful that you were on smaller side.Nerdslayer26 wrote:I didn't say make people play one side. Perhaps not taking out the system that gave extra resources when you had aao. Defending a keep with no rank when you have 200% aao isn't exactly going to happen. Making it so you had some bag rolls when you're getting steamrolled to actually catch up on gear would be nice. Maybe, and this is extreme, stat bonus for every 20 or 60% aao your realm has; extra damage and healing done.
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