Dev Diary : February 2018

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Aurandilaz
Posts: 1163

Re: Dev Diary : February 2018

Post#51 » Fri Feb 09, 2018 12:55 pm

Yeah looking good. However somewhat wondering how we have +1k evening EU pops, yet you can still have main T4 zones with just 150v150 people fighting, the rest are doing something else somewhere else. (then again not sure if game can handle +300 people fighting in same spots)
Festenplatz feels quite popular during evenings as well I have noticed when trying to level another alt through T1.

Now if only those +1k player translated to more than just half a dozen guild warbands, would be awesome. ;)

Belmarduk
Posts: 6

Re: Dev Diary : February 2018

Post#52 » Fri Feb 09, 2018 1:40 pm

Thankyou for your commitment devs !

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mimsy
Posts: 3

Re: Dev Diary : February 2018

Post#53 » Fri Feb 09, 2018 3:14 pm

Just want to chime in and say thanks to the devs for your continued hard work and results. The game seems to be in a better state each week :)
Yokoe - Zealot
Ooya - Choppa
Mimsy - WE

Vulgaelle
Posts: 1

Re: Dev Diary : February 2018

Post#54 » Mon Feb 12, 2018 1:31 pm

About that Comment - To those who are desperately waiting for the Land of the Dead, I regret to announce that - although we could open it now - nothing is planned for it at the moment. Opening a new PvE zone just for fun does not seem to be a priority. The land of the dead when it is offered to you must be something other than a vast expanse of sand or lizards and beetles have chosen home to the delight of the craftsmen. -

So there was no intent to make the Land of the Dead a Craftsmens Home, althou it had been.
For me, it was a nice Expansion of the RvR fights of the Realm. Every Map in Tier 4 gained ressources for the Expedition, to fight at a last stance against the Chaos/Order.

in the endgame oft the Capitolcity, against all warlords and the King you could win the Soverign set´s Parts that everyone loved to get. such as a droprate as oft the Keepfights. This parts where barely rare to get and hard to fight. in each instance 2 Warbands max. of the Capitolcity fights as you sure know. so the point is the Land of the Dead offered in the endgame a further chance to win rare items like weapons. sure PvE Quests are there too, but there is no shelter of PvP fights anywhere than the Warcamp. so the Land of the Dead is THE best and most dangerous Map for PvP and RvR beneath the Capitolcity´s War! The reaso for the Crafters is just the mobs that where tooom low so they can be smashed by a good equipped player of any class, so ther wold be no problem to set them up a lil harder.

hope you get it despite my shitty grammar... best regards and many thanks for the great work yall doin! luv u all!

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Senlui
Posts: 104

Re: Dev Diary : February 2018

Post#55 » Mon Feb 12, 2018 10:10 pm

Thank you all, very much appreciate all your work.

zgolec
Posts: 17

Re: Dev Diary : February 2018

Post#56 » Sat Feb 17, 2018 9:35 am

Good job iwth all you've done.

One question: is there any chance to add some loot to PQs? Its annoying when only gold bags give any loot [set parts] and all others are just apo/tm containers... and sometime just apo. so after sometimes 20 mins of struggle you win purple bag and.... you basically get nothing for all effort.

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wargrimnir
Head Game Master
Posts: 4147
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Re: Dev Diary : February 2018

Post#57 » Sat Feb 17, 2018 7:00 pm

zgolec wrote:Good job iwth all you've done.

One question: is there any chance to add some loot to PQs? Its annoying when only gold bags give any loot [set parts] and all others are just apo/tm containers... and sometime just apo. so after sometimes 20 mins of struggle you win purple bag and.... you basically get nothing for all effort.


Yes, there is a chance.
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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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