Sigmartide!

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sablasni
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Re: Sigmartide!

Post#51 » Sat Jun 09, 2018 10:41 pm

ty Lileldys

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Martok
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Re: Sigmartide!

Post#52 » Sat Jun 09, 2018 10:41 pm

Perhaps you have addressed this but I haven't read the entire thread. Will the Reikland Hills SC become part of the permanent rotation? I believe it should.

Thanks for all you guys do here.

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Darosh
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Re: Sigmartide!

Post#53 » Sat Jun 09, 2018 10:55 pm

NoRKaLKiLLa wrote:
Sat Jun 09, 2018 9:52 pm
~
Vultures still can't be looted, doggo-senpai. I think, in spite of the corpse (visually) descending, the server still thinks it is located above - at the position it died - so you are out of range to loot it; WAR never had a proper physics engine.

The above is only relevant if the latest batch of hotfixes contained a possible fix for it.

Abbd.:
I think I just broke the T3 ST cannon...
Congratulations.

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NoRKaLKiLLa
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Re: Sigmartide!

Post#54 » Sat Jun 09, 2018 11:14 pm

You're exactly right Darosh, working on it
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Darosh
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Re: Sigmartide!

Post#55 » Sat Jun 09, 2018 11:25 pm

NoRKaLKiLLa wrote:
Sat Jun 09, 2018 11:14 pm
You're exactly right Darosh, working on it
Saw the annoucement just now, tested it again - Still not lootable, they (all but one, I guess) aren't in range for rdps either... so the ST cannon as suggested by Wargrimnir isn't the issue either, maybe turn it into a killtrigger instead?
Congratulations.

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NoRKaLKiLLa
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Re: Sigmartide!

Post#56 » Sat Jun 09, 2018 11:32 pm

Wargrim tried a quickfix, permanent rework with hotfix
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wargrimnir
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Re: Sigmartide!

Post#57 » Sat Jun 09, 2018 11:33 pm

Hmm. Hmm.

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[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

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Darosh
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Re: Sigmartide!

Post#58 » Sat Jun 09, 2018 11:43 pm

wargrimnir wrote:
Sat Jun 09, 2018 11:33 pm
Spoiler:
Hmm. Hmm.

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Spoiler:
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Thanks for the efforts, doggo-senpai, greatly appreciated.
And off I am to hunt ground turkeys instead in the meantime.

Note: I apparently did miss the first part of the annoucement, hence me testing again. Bleh.
Last edited by Darosh on Sun Jun 10, 2018 1:34 am, edited 1 time in total.
Congratulations.

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geezereur
Posts: 282

Re: Sigmartide!

Post#59 » Sun Jun 10, 2018 12:20 am

I think the mobs you need to kill for the Soup Quest is bugged atm,
cant kill them they stay at 100% in T3 RvR and zone is active.

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SirPhyco
Posts: 15

Re: Sigmartide!

Post#60 » Sun Jun 10, 2018 12:33 am

all mobs within Highpass keep are unkillable atm
Thorbek Ironoath (Salt Factory)

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