Eathisword wrote: ↑Mon Aug 06, 2018 2:11 am Meh... I didn’t want to join the festival, but whatever...
One thing that has bugged me since day one is the ‘we balance and change everything based on -skilled- group play/ 6 man’. Everyone else, shut up basically.
I understand perfectly and agree as to why changes must originate from this perspective. But if after that origination it is never filtered through the soloers and puggers, it often ends up killing what’s fun for a big chunk of the playerbase.
Patent example: guardian WL. I helped test it. Said it was broken. Was ignored (shut up soloist! They suck in 6man). Well now the smallsmall scale is dead. There is basically no destro soloer left.
I wholeheartedly agree with this, just like when considering changes you must think how this will affect in warband scale also (and solo playing).
With the WL topic in particular I never really understood that tbh. When I played WL I thought to be one of the coolest classes and a very strong one too back in the day, of course this has been 2 years before & I don't know which changes were done since then. But I honestly oppose the whole "they suck in 6 man" argument, because it usually originates from the fact that when your pet is killed you halve the WL's damage by a lot, but to me its also the same reason why you always focus slayer.. to force into dropping rage to reduce his damage.. & to better fix this would be to simply increase pet's durability or something like this..
If people think WL suck by some other reason then its probably simply because they're considering the cheesiest of the cheesiest, which means you'd either run double slayer & marauder/choppa always - but that has nothing to do with WL being weak as a class in comparison at all.
I know its not really a quite on point example since we're not fighting a highly skilled group but this was from back my time and I had no issues fighting other premades with the WL at all, even with with a gimped group (in the sense of composition) and with no coms either.