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Armor of the Vanquisher

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Sulorie
Posts: 7219

Re: Armor of the Vanquisher

Post#191 » Sat Sep 22, 2018 9:15 am

kweedko wrote: Sat Sep 22, 2018 8:56 am
Sulorie wrote: Sat Sep 22, 2018 8:46 am
It wasn't easier to get gear on live.
When they released rr90/100 sets they made all sets up to rr70 buy-able for gold but this was only a reaction to the increasing pool of t4 sets, where they had no activities linked to in order to get them. Additionally they wanted to reduce power gaps by giving people faster ways to acquire gear.
We don't have such problems here.
Sure all sets for gold, not only crap soverign.

Sure we dont have gap. When 80 in full top set gears and juws farm newborn 16 lvl in t1 gear, or sc with same tops vs 31 lvl poor mates in t2 sets. Not such gap at all. Actually it's even bigger then in old war.
By any chance, are you that lvl16 WE who was complaining about poor rank 16 against rr80? :lol:

Level 31 in t2 sets would be player fault. Most ppl you see are not rr 80, nor rr70. With lvl 16 you don't need to wear t1 gear.
Dying is no option.

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Charon
Posts: 297

Re: Armor of the Vanquisher

Post#192 » Sat Sep 22, 2018 9:56 am

in my opinion this game does not need quick vertical/tier progresion. Much more important is horisontal amount of gear at the same level so
- make pve gear redeye/ rare fortune / ch22 more obtainable
- remove class restriction from pve accesories
- prepere new sets of accesories both pve and pvp
- create new beastlord like sets with back and pocket/thropies to increase amount of avialiable mixes and different proc-es
- create interesting playable pockets/thropies with stats or proc chances
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

Aerogath
Suspended
Posts: 236

Re: Armor of the Vanquisher

Post#193 » Sat Sep 22, 2018 11:09 am

Charon wrote: Sat Sep 22, 2018 9:56 am in my opinion this game does not need quick vertical/tier progresion. Much more important is horisontal amount of gear at the same level so
- make pve gear redeye/ rare fortune / ch22 more obtainable
- remove class restriction from pve accesories
- prepere new sets of accesories both pve and pvp
- create new beastlord like sets with back and pocket/thropies to increase amount of avialiable mixes and different proc-es
- create interesting playable pockets/thropies with stats or proc chances
I would like to see more orientating on DAOC too. ORvR zergs are the coolest thing in DAOC and RvR ( while keep fights in DAOC were much better with destroyable buildings what made the melee`s not so useless with staying afk 90% of the time)
There is only real action in WAR if there is no stupid keep fight, the zergs in the middle of nowhere are the coolest **** i`ve had on ROR the mass of players flanking zergs, the enemy flanks and more and more, no stupid Keep walls to hide, no stupid oil that is only a time waste or a keep lord that takes years of time where you could have more cool fights( and no chance of keep lord missing :D )

Aerogath
Suspended
Posts: 236

Re: Armor of the Vanquisher

Post#194 » Sat Sep 22, 2018 11:11 am

Aerogath wrote: Sat Sep 22, 2018 11:09 am
Aerogath wrote: Sat Sep 22, 2018 11:09 am
Charon wrote: Sat Sep 22, 2018 9:56 am in my opinion this game does not need quick vertical/tier progresion. Much more important is horisontal amount of gear at the same level so
- make pve gear redeye/ rare fortune / ch22 more obtainable
- remove class restriction from pve accesories
- prepere new sets of accesories both pve and pvp
- create new beastlord like sets with back and pocket/thropies to increase amount of avialiable mixes and different proc-es
- create interesting playable pockets/thropies with stats or proc chances
I would like to see more orientating on DAOC too. ORvR zergs are the coolest thing in DAOC and WAR( while keep fights in DAOC were much better with destroyable buildings what made the melee`s not so useless with staying afk 90% of the time)
There is only real action in WAR if there is no stupid keep fight, the zergs in the middle of nowhere are the coolest **** i`ve had on ROR the mass of players flanking zergs, the enemy flanks and more and more, no stupid Keep walls to hide,hiding warbands that set up traps , no stupid oil that is only a waste of time or a keep lord that takes years of time where you could have more cool fights...( and no chance of keep lord missing :D )

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Hargrim
Developer
Posts: 2465

Re: Armor of the Vanquisher

Post#195 » Sat Sep 22, 2018 11:17 am

Charon wrote: Sat Sep 22, 2018 9:56 am in my opinion this game does not need quick vertical/tier progresion. Much more important is horisontal amount of gear at the same level so
- make pve gear redeye/ rare fortune / ch22 more obtainable
- remove class restriction from pve accesories
- prepere new sets of accesories both pve and pvp
- create new beastlord like sets with back and pocket/thropies to increase amount of avialiable mixes and different proc-es
- create interesting playable pockets/thropies with stats or proc chances

Redeye will be more obtainable soon. Chapter 22 is in an ok place, just organize guild event and invite people when you are around.

New sets are not easy to do because we don't have tool to mass produce those and it's a big time sink to do that manually filling one property at a time.
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Telen
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Posts: 2542
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Re: Armor of the Vanquisher

Post#196 » Sat Sep 22, 2018 11:19 am

All these people complaining about gear gap and gear rate, obviously didnt play live. Warpforged and even Sovereign prenerf made you practically a God. Also getting a conq, invader or, just imagine, royal crest drop was like winning the lottery. I remember soloing in lotd and getting an invader drop and it felt like Christmas morning. Here currency is like rain, and Im in the UK.
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Nameless
Posts: 1141

Re: Armor of the Vanquisher

Post#197 » Sat Sep 22, 2018 11:26 am

Sov prerework wasnt better than set mixing. So pre expansion war at rr80 was quite okish (not best) balanced. Still gear was quite hard to get since drop chances of medallions were quite low, gear bags were to uncommon, pve were with relative high cds and damn rng system. That was the problem, if gear was easy to get there wont be much gear gap at pre expansion war.
Mostly harmless

K8P & Norn - guild Orz

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Andr0s
Posts: 9

Re: Armor of the Vanquisher

Post#198 » Sat Sep 22, 2018 4:23 pm

Will the Medallion/Emblem cost for Conqueror and Decimator be adjusted to reflect its lower stats plus no longer being the endgame set?

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Sigimund
Posts: 658

Re: Armor of the Vanquisher

Post#199 » Sat Sep 22, 2018 4:29 pm

I think it will already come down a lot just because it's not the top set.

Sulorie
Posts: 7219

Re: Armor of the Vanquisher

Post#200 » Sun Sep 23, 2018 1:23 pm

Set looks interesting, some nice combinations possible. :)
Dying is no option.

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