...or better yet, not require that people play SCs to get gear for their preferred play style.
SCs are so boring.
oRVR is where the fun is to be had.
...or better yet, not require that people play SCs to get gear for their preferred play style.
NoRKaLKiLLa wrote: ↑Sun Sep 16, 2018 12:01 amSmackdownNinja wrote: ↑Sat Sep 15, 2018 11:18 pm why release new gear at all if there is no power/stat progression?
This new gear is a progression; Conq/Dom were given a slight boost when implemented (2 years ago?) in order to make them outshine anything else in game at the time, and these new sets will have better stats (albiet slightly) than any other set currently in game.
Players in full conq, on release of new gear, will all be the same power level as each other, albiet with slightly less of a leading edge on those in ruin/merc/anni.
Vl4ddy wrote: ↑Sat Sep 15, 2018 11:39 pm I think a better way to do this would be to make the armor set look better because personally I think the new sets are absolutely hideous. And by making them look better with a slight increase to stats... I’m talking like perhaps 3-5 points per stat per piece, it will cause people to want to get them to be the best they can and the real reason for getting them would be to look better. But these t2 style skins are really disappointing.
Thankfully, all gear in game is able to have its appearance customized. We're currently limited to the assets we have on board which were conceptualized, drafted and implemented into the client a decade ago. The iconicTM soveriegn/warpforged appearances are reserved for the respective content; cities and LoTD. Vanquisher/Oppressor will provide a measured and inarguable stat advantage, and the opportunity to customize your characters appearance with gear pieces that were never before available within ror or Age of Reckoning.
>complete next gear set
>what do
release it?
All this gear is currently in game, except the gloves on the right, the skins on the helmet (there are identical models), and the belt on the right. The belt on the right is in the Vanq/Oppressor set.
Almost every model you choose for this sets, looks like ****, not like 55 rrReturnOfReckoning wrote: ↑Sat Sep 15, 2018 10:30 pm Team created, Community Powered: Renown Rank 55+ Gear. Only on Return of Reckoning.
Coming soon to a vendor near you. Gear up for the next big fight with original content by the community, for the community.
Click here to watch on YouTube
when u will bring out heymate from the boneyardpeterthepan3 wrote: ↑Sun Sep 16, 2018 12:16 amIf Aggravation were not removed from Dominator, every subsequent set ever released would need to have Aggravation.geraldtarrant wrote: ↑Sun Sep 16, 2018 12:11 am Nerfing existing sets and introducing new one, "slightly more powerfull" is slap to the face to playerbase and their time spent. Nothing more to add. But i guess thats what shitters get.
If Marked were not removed from Conqueror, every subsequent set ever released would need to have Marked.
These procs are irreplaceable.
You do realise this, right? You do realise how this may impede designing of new sets?
PS. This is from the PoV of someone who mains Offtanks.
Again, I use the word "correction" because it's exactly that. The current stat allocation and armor values as well as Marked and Aggravation procs are so powerful they are not in line with the RoR design philosophy. The actual reduction hasn't been publicized as it hasn't been lead approved, and is not ready to push to live- ideally the correction will get pushed either the same day the new gear drops, or soon after.
Currently, gear disparities between rr40 and rr80 players is not out of control, and we intend on keeping that way. Individual player skill and ability to function as a team is and should always determine the outcome of a fight- with gear providing a measured and practical advantage. The days of a fights outcome being determined before the first ability is fired is long gone.
Users browsing this forum: No registered users and 77 guests