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Oups, by the way...

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Edenwolf
Posts: 60

Re: Oups, by the way...

Post#21 » Mon Feb 11, 2019 6:23 pm

Any one have the link to the youtube video for forts?
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Kabuterimonga
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Posts: 184

Re: Oups, by the way...

Post#22 » Mon Feb 11, 2019 7:15 pm

WAAAAAAAAAAAAAGH!!!
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vianiznice
Posts: 203

Re: Oups, by the way...

Post#23 » Mon Feb 11, 2019 7:25 pm

Interesting! Now if only I could set up my client again so it doesn't crash every other minute.

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Drysill
Posts: 34

Re: Oups, by the way...

Post#24 » Mon Feb 11, 2019 9:27 pm

All right guys... this is it..

will there be a new/next level sc weapon or new overlord set replacement?

tnx for your effort ^^

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wonshot
Posts: 1101

Re: Oups, by the way...

Post#25 » Mon Feb 11, 2019 10:30 pm

will there be any changes to Cross realming now that forts are a reality?
Harder limmitations between realm hopping, or simply allowing players to jump to whatever side is winning the campaign?
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nebelwerfer
Posts: 646

Re: Oups, by the way...

Post#26 » Mon Feb 11, 2019 10:52 pm

Oh man I'm looking forward to this <3 time flies guys it was just two weeks ago i remember someone started talking about fortresses and the day is a comin

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MaxHayman
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Re: Oups, by the way...

Post#27 » Mon Feb 11, 2019 10:53 pm

wonshot wrote: Mon Feb 11, 2019 10:30 pm will there be any changes to Cross realming now that forts are a reality?
Harder limmitations between realm hopping, or simply allowing players to jump to whatever side is winning the campaign?
The xrealm lock is in. However i think its current configuration doesn't enforce it strictly enough. I will be tweaking.
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10SCN
Posts: 5

Re: Oups, by the way...

Post#28 » Mon Feb 11, 2019 11:52 pm

MaxHayman wrote: Mon Feb 11, 2019 10:53 pm
wonshot wrote: Mon Feb 11, 2019 10:30 pm will there be any changes to Cross realming now that forts are a reality?
Harder limmitations between realm hopping, or simply allowing players to jump to whatever side is winning the campaign?
The xrealm lock is in. However i think its current configuration doesn't enforce it strictly enough. I will be tweaking.
I'd love to see you with implement a crossrealm lock that prevents same-tier crossrealming. Log out in T2-T4, and be restricted to T1 for X minutes. Log out in T1, and be restricted to playing T2-T4 for X minutes.

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Jandeporas
Posts: 39

Re: Oups, by the way...

Post#29 » Tue Feb 12, 2019 2:18 am

Thank you for your hard efforts putting the game together again, it means a world to some of us <3

I'm also concerned that new sets may look like refurbished T2 sets, vanquisher look was a big turnoff.

About the xrealm:
Spoiler:
10SCN wrote: Mon Feb 11, 2019 11:52 pm
MaxHayman wrote: Mon Feb 11, 2019 10:53 pm
wonshot wrote: Mon Feb 11, 2019 10:30 pm will there be any changes to Cross realming now that forts are a reality?
Harder limmitations between realm hopping, or simply allowing players to jump to whatever side is winning the campaign?
The xrealm lock is in. However i think its current configuration doesn't enforce it strictly enough. I will be tweaking.
I'd love to see you with implement a crossrealm lock that prevents same-tier crossrealming. Log out in T2-T4, and be restricted to T1 for X minutes. Log out in T1, and be restricted to playing T2-T4 for X minutes.

Then xrealmers will have different accounts, to obstruct different accounts xrealming a gmail-phone account lock combined with an IP verification system that unmasks proxies must be implemented and that's terribly difficult and inconvenient to implement in the account database system... It has been discussed many times before and there's no easy way to fix this problem.
Spoiler:
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larsulu
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Posts: 450

Re: Oups, by the way...

Post#30 » Tue Feb 12, 2019 2:41 am

nice guys, i never played live so i'm kinda hyped!
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