Patch notes 22/06/2019

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Gangan
Posts: 376

Re: Patch notes 22/06/2019

Post#41 » Sat Jun 22, 2019 10:39 am

ReturnOfReckoning wrote:
Fri Jun 21, 2019 11:09 pm
(...)

[NPCs]

- Someone casted an ancient spell and brought several DE quest related NPCs to life.

(...)
[Quests]

(...)
- Among the Shadows: This Epic Quest is now available until the end, and has been corrected and reworked
(...)
- DE stands for Darkelves? :?:
- Where does "Among the shadows" start? Edit: Found it, HighElves Chap2 Eronin Shorewind
Help translating RoR! click me


Pächter des Wahnsinns
Gangan - SH 50+ Blumnmoscha - BO 63
Scophis - Zealot 50+ Drengur - WP 50+
Iznogoud - Sham 40+ Bixo - Engie 50+
Apogemoth - Magus 40+
originating from Drakenwald

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kristeva
Posts: 30

Re: Patch notes 22/06/2019

Post#42 » Sat Jun 22, 2019 10:52 am

DanielWinner wrote:
Sat Jun 22, 2019 10:39 am
hint: ask for forts to be instanced so there will be more forts to join ;)
hint: forts suck
Alizea Kristeva Sorine Alyz Aliz Alyzea Sallie Mistie

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Hargrim
Developer
Posts: 2397

Re: Patch notes 22/06/2019

Post#43 » Sat Jun 22, 2019 10:54 am

kristeva wrote:
Sat Jun 22, 2019 10:52 am
hint: forts suck

Thanks for valuable feedback!
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rmpl
Posts: 727

Re: Patch notes 22/06/2019

Post#44 » Sat Jun 22, 2019 10:59 am

kristeva wrote:
Sat Jun 22, 2019 10:52 am
DanielWinner wrote:
Sat Jun 22, 2019 10:39 am
hint: ask for forts to be instanced so there will be more forts to join ;)
hint: forts suck
forts are better than orvr cuz u cant zerg that much

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Herthin
Posts: 34

Re: Patch notes 22/06/2019

Post#45 » Sat Jun 22, 2019 11:00 am

Spoiler:
Natherul wrote:
Sat Jun 22, 2019 9:16 am
Herthin wrote:
Sat Jun 22, 2019 9:14 am
* Only one pairing at a time is open.
* When a pairing is completed past a fort, a new pairing will open.

So splitting the zerg on different Zones is completely off the table?
AAO farm in a "sidezone" is not a thing anymore exept one is into xrealming?

I kinda understand the "why" cant say im a big fan of the "how".
Im courious how this will work out in the long therm.
that option sadly never really worked nor can we have a system where more zones open based on pop if we want to have a progressing a campaign in any worthwhile way past fortresses.

What do the people that cant or want to go to fort?
Any dungeon takes more than one hour not to mention the time one needs to look for people.
SCs are not everyones beer either. All those bleeding noses.

Yes it kinda didnt work *all the time* but since its off the table anyways...
It opened opportunites to play on time, force the enemy to react etc. from my point of view it did work more often than it didnt to activate a empty zone.
Also less players in a zone is considered as better playable. And people gone there if they where fed up with Blobfights.

Considering that the server and/or the engine cant handle huge numbers well; its particular questionable to do it this way.
If its lagfest for everyone no performanceguide helps.

The former system was fine to me exept the thing that one technically could have 2 forts at a time.

What we will see over the next weeks is either more "zonetrading" (i call it "tactical retreat" for that matter) and/or
pingpong zones that will be open till some side has to hit the feathers to at last get 4h of sleep before work.

I hope the time will prove my points wrong. Honestly.

Thats all i got to say on that matter.

Good day to you team.
Ty for keeping this game alive.

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kristeva
Posts: 30

Re: Patch notes 22/06/2019

Post#46 » Sat Jun 22, 2019 11:09 am

Hargrim wrote:
Sat Jun 22, 2019 10:54 am
kristeva wrote:
Sat Jun 22, 2019 10:52 am
hint: forts suck

Thanks for valuable feedback!
Np man, you can expect my GM application any day now
Alizea Kristeva Sorine Alyz Aliz Alyzea Sallie Mistie

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Hargrim
Developer
Posts: 2397

Re: Patch notes 22/06/2019

Post#47 » Sat Jun 22, 2019 11:13 am

kristeva wrote:
Sat Jun 22, 2019 11:09 am
Np man, you can expect my GM application any day now

Good luck with that.
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Orontes
Posts: 117

Re: Patch notes 22/06/2019

Post#48 » Sat Jun 22, 2019 11:19 am

With only a single RvR option open at a time there will be both an increase in lag and zones will be a slogfest. Neither of these results are positive.

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Jeliel80
Posts: 14

Re: Patch notes 22/06/2019

Post#49 » Sat Jun 22, 2019 11:31 am

Not a fun of the "one pairing" seems a very bad idea, especially considering the incredible amount of lag that happens when everybody is in the same zone.

Maybe fix the lag problem (if it's possible, which I seriously doubt) BEFORE implementing the change, not after...

You can't lock people out of RvR if they didn't make in, it's common sense.

Just my 2c, thanks for trying.

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grendel1892
Posts: 44

Re: Patch notes 22/06/2019

Post#50 » Sat Jun 22, 2019 11:43 am

Can't login, I get the character select screen. But when I choose character to play it boots me back to character select. I was on about 10 min ago but everything got weird. stuck in permacast and couldn't logout normally..

persistence pays off, was able to log in after 5x tries
Last edited by grendel1892 on Sat Jun 22, 2019 11:49 am, edited 1 time in total.
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