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franzjaeger
Posts: 47

Re: Questions and Answers: Drop yours here!

Post#101 » Mon Nov 09, 2020 2:26 pm

How are the SH changes coming along? I know some time ago you said you lacked feedback/suggestions from herders and thus couldn't decide on what changes were needed, since then there's been quite a few discussions and suggestion posts about the current state of SH. Will we see any changes at all and if so what is the timeframe and predicted scope of these changes?

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normanis
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Post#102 » Mon Nov 09, 2020 3:06 pm

i have question 1 , when order tanks will get some love for teamwork as recent chosen changes. antidetount is too high vs bg and its more 1vs1 not team play.
2. when sm will have same as black orc da greenest proces when u get hitted, not when u hit someone. and abilities like big swing and yu wot.??
"Iron Within, Iron Without!"

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tunnare
Posts: 29

Re: Questions and Answers: Drop yours here!

Post#103 » Mon Nov 09, 2020 3:41 pm

Hey ! Do you have any plans to bring more players to the server? Is there any change to being free to work?
is there any change to the SOR site to be removed?

Djark
Posts: 3

Re: Questions and Answers: Drop yours here!

Post#104 » Mon Nov 09, 2020 3:46 pm

Spoiler:
Implement rewards post RR80. (Need a "carrot" for players who continue to grind)
- continue with the renown advancement system.
- RR90, RR100 adds one more Mastery Point.

Medalls bound to account (Dest or Order).
- easier to help with a new toon if a specific class is needed.
- what else to do with the 1000s of medalls a RR85+ has on that one char.

Implement post RR80 gear:
- if not a high end gear, add a "jewelry" set for RR80+ or RR85+/RR90+

Class specific for Sorc:
AoE, since this is the oRvR path:
- No purpose in getting Black Horror or Shadow Knives (blocked, disrupted by target no effect on anyone). Pit of Shades is safer to get. For being high in the Mastery Tree, Shadow Knives should be more powerful.
- Gloom of Night -> insta cast (this would bring a AoE Sorc far closer to having a dps/second closer to a BW).
- Tactics do not really bump the AoE build.

SIngle target Sorc:
- Shades of Death? Anyone use this? Again a late skill in that Mastery tree. Its a skill no one uses... should be updated.
- Echo of Power... not worth it, when used it does underperform in regards to damage (any damage).


Djark RR89+ Sorc hoping for a "carrot"
This isn't to receive your suggestion. If you have a question feel free to ask it, we won't read/receive suggestions in the Q&A because.. It's in the name: Questions & Answers. I already asked you to not start discussions.
Last edited by GamesBond on Mon Nov 09, 2020 7:19 pm, edited 1 time in total.

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Gareul
Posts: 96

Re: Questions and Answers: Drop yours here!

Post#105 » Mon Nov 09, 2020 4:17 pm

When and if Morales get a revamp, healers especially WP having the worst and unusable M4s.
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Boomie82
Posts: 27

Re: Questions and Answers: Drop yours here!

Post#106 » Mon Nov 09, 2020 4:26 pm

Do you have any plans, to make orvr more dynamic?
thought about a sytem, where Bos give you points every minute, and after a faction reaches like 10000 points, the zone locks.
i know we have boxes but to be honest... nobody likes running boxes 24/7

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Kilrathi
Posts: 8

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Post#107 » Mon Nov 09, 2020 4:49 pm

When is "Land of the Dead" coming? We are tired of the back n forth orvr all day long in place like Talabac and Eat, just to name few places. I have named every damn rock and tree from the WC to the Tavern in Talabac already!!!!

RowdyCanadian
Posts: 3

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Post#108 » Mon Nov 09, 2020 4:55 pm

Thanks for doing this Q&A!! This question is more aimed at your ambitions as developers/game designers:

What would be something you would love to add to the game? Whether it's possible with current technology or skill or not, something you think would be a great addition to RoR.

My dream addition would be siege towers, similar to rams in how they are moved. I think it would add an interesting element to ORvR sieges, and make it more epic during a siege. The inside would just be ramps to the top. With collision as is, if too many players rush up the ram it could jam up the push (like in actuality) and allow the defenders time to respond. On the other hand, if timed right, you could put a warband onto the walls as the gate collapses and hold a quick beachhead.

Thanks for everything you do!

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Deaves
Posts: 27

Re: Questions and Answers: Drop yours here!

Post#109 » Mon Nov 09, 2020 5:05 pm

Hai Devs ! is ur Idea of a Melee DPS class to be heavily out DPS'd by a ranged DPS class in both sustained and burst dps as well as in AOE DPS, also, same mobility/utility as a melee dps ? oh and is it also meant that they should have a higher DPS output in melee range aswell ?

aka SW vs Choppa.

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MMXX43
Posts: 223

Re: Questions and Answers: Drop yours here!

Post#110 » Mon Nov 09, 2020 5:13 pm

Dear devs

Thanks for the game <3

Is there any way to fix the validity of a kd that requires to be on the back of a target ? Being literally behind a gobbo and cant kd is meh :)

Is there any chance that we see that ridiculous kitting greenskin tactic nerfed or mirrored for Elves ? ( lore friendly )

What are your plans in fixing exploits like warping-teleporting becoming untargettable ( 3 famous dessies spotted doing that , they shall remain unnamed cause we are gents, unlike them, after all )

Much love and gratitude

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