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Atropik
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Re: Questions and Answers: Drop yours here!

Post#11 » Sun Nov 08, 2020 3:32 pm

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Nicelook | Obey

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oaliaen
Posts: 1201

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Post#12 » Sun Nov 08, 2020 3:36 pm

Based on the new tactic, will Chosen get a tweak soon?

Do you guys have Plans to Choppa class in this year or next?
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Murthor
Posts: 3

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Post#13 » Sun Nov 08, 2020 3:46 pm

Q1: Do you have plans to bring Karaz-a-Karak and Karak Eight Peaks into the game as fully realized cities similar to Altdorf as the rumors imply?

Q2: Do you have plans to bring in the Land of the Dead to the game?

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Flowson
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Post#14 » Sun Nov 08, 2020 3:47 pm

1.Currently most of the games ground AoE DoT abilities activate their cooldown when casted out of the spells actual range or on air/obstacles aswell.
1.Prosoal: instead of getting cool down, it should be cancelled and set back without cool down, as you didn't cast any spell or actually used the ability.

2. Most of the AoE abilites require a field of view of its tartget. Somehow: on most keeps you cant target the wall section, as if says: target is not in sight.
On the opposite, if youre standing in front of the wall where you cant see the top? how can you throw spell on it or use your engeneer tools?

2. Proposal: Please fix AoE that way, that they can be casted ONLY if the target is in sight - this includes casting on all areas, if i the caster can actully see. Par exaple: currently you cant cast on Reikland inner walls even if ur standing 50 feet away and see everything..same with some elven keeps.

3. Many Tank and DD players enjoy Kicking other Players off by 5 times in a raw. Will there be a Debuff-Off-Timer which prevents getting kicked again for 10 secs, like its done for knockdowns against all abilities or morals?

4. Will the dmg output of a healing shamen be reduced? currently the shaman outperformens each WP,RP,AM in terms of overal heal and dmg. plus the little goblin runs so fast, you cant even touch him if he tires to get away. Can the output of the counter clases be increased to a similar level? im sure some order clases would love to get equal options.

5. Currently all Dungeons require solid groups with higher gear, to get the lower gear rewards to enlock ToK entrys. For causal random players with only green and blue and no set items: Gundbad, Crypts, Tunnels and Bastions Stair are no option. The problem: why not make entry dungeons easier ( less dmg from bosses, less hp on the bosses) to enable causal players to get lesser ward, to be able to get greater ward with it?

6. Will Lockout Timers be reduced on Dungeons to make it easier for players to get better gear oout of it? Its frustrating when you get a good run and got time left for a second, but you cant, as you wont even get the quest entry done.

7. Will Scenarios Rewards at T4 be upgrades to Vanqnischer Coins instead of Conquerer Coins once you completed the conquerer set? Same with vanquischer once you completed the tok entry to invaader and invader to RoyalCrest for Sov Sets? This would improove scenario playability big time.

8. Will Coins be able to trade from buttom to the top? If 100 t1 kills are eqgal to 100 t4 kills, why are the rewards useless after, (as you cant trade them in)? why does the game give us coins - we cant use or sell?

Proposal: If you dont want to adapt a system where you can trade Recruits into scouts into soilder into officier into conquerer into vanquischer into invader into royalshards, can you please add a function where we can sell our coins into gold or silver? just like a mercenary reward for the time we sacrifiesd to get the tasks done?

9. Will Land of the Dead PVE and Elven Dungeons implemented in this game any time near soon?

10. Everyone is calling for balance. Heres my personal approach: If T1 Scenarios are pretty much balanced because theres not much of a gear difference (dispite 2set items). Why dont we reduce the power of each higher gear to make it more up to skill and teamplay to make it fun like its on T1 for t4 just with more skills and exp? ITs realy sad to win at t3 at lvl 39 and get one hitted by a 40/80rr once you turn 40/40. Its not a matter of skill. its the gear that kills. thats shoudnt be the focus of this game. Were not at blizzards diablo, where endgear is the only way pve monsters at higher tier. RoR is a rvr focused game. therefore it shoudnt be ONLY gear oriented. Proposal: weaken the endgame gear to make it more even for everyone. its that simple.

Just in case, someone might cry about this: imagine the following scenario: one day in the future: we balanced all skills and mirror each classes abilities and tatctics a 100% for Order and Destro: Whats left to make it even for all Tanks, Heal and DD and Support classes? ? only the gear. If all Tank, Heal, DDs etc. have their standart stats - its only the expierence and teamplay that realy matters - just like Guild Wars 1 back in the days. Think about it.

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TARDIONm
Posts: 75

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Post#15 » Sun Nov 08, 2020 3:48 pm

Q1; will there be a nerf rampage in the future, because this is the only skill that allows you to ignore the effect of morality on 100block or pary?

Q2: will there rebalance Squig Herder, and duo shamy + archemage(hybrid classes that can do more damage than profile DD)?

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txtsd
Posts: 8
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Post#16 » Sun Nov 08, 2020 3:49 pm

Hi

I recently made a human character and the human vs chaos NPCs were just standing around near each other NOT fighting. Will this be fixed? It's kinda disappointing to lose immersion in the starter area itself.

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Orgruk
Posts: 251

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Post#17 » Sun Nov 08, 2020 3:54 pm

  • When will we have a re-tune of Choppa's standard 1h AOE abilities vs the output of Slayer 1h AOE abilities ?
  • Same question about the 13 Mastery Point ability in Wrecka Tree like the one I suggested here ?
  • What about reviewing our Rage mechanic regarding the actual magic dmg litteraly melting Choppa/Slayer ? Maybe reduce it to 25% or modify it to negate guard's effect but with increased healing effect ?
  • Any way to get spider mounts for Gobelin ?
  • What about a "Sovereign" appearance set for your alt characters if the account already have a 80 full Sovereign char ?
  • Sovereign weapons ?
  • Better weapons stats for Choppas ? Right now we have to use Gorebringer or Plunda to have good stats but these weapons lack a lot dps.
  • Perma full heavy armor mounts ? Could use the Guild Coin system but increase the cost of the mount and make it non decay.
  • Regarding appearance : why not removing the restriction for the same type of weapon ?
  • New content to chew on like other pairing cities or dungeons ?
Last edited by Orgruk on Mon Nov 09, 2020 12:50 pm, edited 4 times in total.
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My Choppa/Slayer proposals : Better Rage > GTDC replacement > Balance

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Greywolfamakir
Posts: 42
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Post#18 » Sun Nov 08, 2020 3:57 pm

Hello.

Q:Since the release of Vanquisher set a lot of new and better sets have been added, like Invader, Victorious, Triumphant, Warlord and Sovereign. Do you have any plans to make Vanquisher easier to get?

Thank you very much.

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Drednes
Posts: 87

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Post#19 » Sun Nov 08, 2020 4:06 pm

A quick question on the Knight situation
are there any plans to make him more interesting to play? (pls no decaying auras Please)
just something more to add than clicking the 4 defense cooldowns the 2 interupts and blazing strike
doing no damage and being the most easy/static tank to play in the game gets...monotonous with no real depth outside a aura statue

it doesnt even need to be damage just...some spice that every other tank has
(even chosen has his damage (and damn good looking gear) to atleast get somewhat good numbers)

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knick
Posts: 206

Re: Questions and Answers: Drop yours here!

Post#20 » Sun Nov 08, 2020 4:13 pm

Q: any plan to implement more pve sets to close the gap to souv and warlord sets?
Q: why is there a lock system so you have to do all pve inis and have all sets before you can wear the "higher" set. And is it needed today?
Q: We have seen some buffs and debuffs they make classes different to there live experience. As exemple i can talk here form my own experience from the WL. It was on live a burst class designed with his ability's and tactics to kill enemy's in a few seconds or never. In Wl´s case you nerfed the burst dmg but without any change in his design. Dont misunderstand me Wl is still a good class but if we continue this way we have a burstclass without burst dmg. I hope you know what i mean... What can we expect here in the future
Q: any plan to make it possible to upgrade coins beyond conquer. So 5 vanquisher 1 invader and so on.
Q: some sets have strange set boni. Wl invader set for example. Can we expect a rework here?
Q: any chance we see a rework of Shaman Run Away tactic? I´m fine with the fact they have this unique tactic like every class have their unique style but it should break like all other movement speed ability's if you use a ability.
Last edited by knick on Mon Nov 09, 2020 5:03 pm, edited 3 times in total.
[Kraehenfeld] Knick WL RR85+

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