Patch Update: As of 02/04/2023. We have changed our minds on all of this and this patch will in fact not be going live.... yet. Your days are numbered dawi.
Spoiler:

In this scenario you will compete against your opposing realm to defend your base from waves of Skaven.
If a Skaven makes it past your defences your opposing realm will be granted 1 point. You will need to defend all 5 lanes from exponentially increasing amounts of Skaven in each wave. The first team to get 500 points and thereby the opposing realm having conceed 500 Skaven will win the scenario.
Now, onto the meat.
We have discussed this internally and have decided that it's time to release some upcoming changes that will be coming to classes within Return of Reckoning. As you know we have been working hard on the Ability Rework in the background and are ready to reveal some of our ideas for new balance changes. We do not yet have a release date for these changes but our best guess is around 2 weeks time.
Although we do appreciate your input on the balance changes highlighted in this thread we will not be changing any of these regardless of player feedback as collectively as a team we are confident in our ability to balance the game without your input. But we do thank you for trying.
Please see below the changes:
Swordmaster
Spoiler:
Swordmaster will no longer use the 2h sword as their main weapon, but instead will use two swords similar to the current iteration of the Disciple of Khaine.
We felt that Swordmasters just didn't have the flair that the name of the class demanded and thus we have decided to add more swords to it's arsenal to compensate.
We felt that Swordmasters just didn't have the flair that the name of the class demanded and thus we have decided to add more swords to it's arsenal to compensate.
Spoiler:
The White Lion class now has the Loner tactic as a default and will subsequently lose the White Lion as a companion. Instead, the White Lion can now mount it's old companion and a new set of mounted abilities have been added.
The Lion was always negligible so we've given it a purpose bringing the attention back to the main character.
The Lion was always negligible so we've given it a purpose bringing the attention back to the main character.
Spoiler:
The Shadow Warrior can now stealth during night time (Altdorf Time). Stealth works similar to the current iteration of WH/WE and will drain resources whilst cloaked.
Similar to that of the Swordmaster, we felt the 'Shadow' Warrior really didn't live up to it's name. We've now added a new fun and engaging stealth mechanic to compensate.
Similar to that of the Swordmaster, we felt the 'Shadow' Warrior really didn't live up to it's name. We've now added a new fun and engaging stealth mechanic to compensate.
Spoiler:
Archmage cast times have now been tripled (on average) for any damage spells used and healing spells have had their cast times halved. Also, if the Archmage casts a damaging ability, they take damage equal to the amount given ensuring they utilise their entire arsenal.
Archmage survivability via kiting was getting a bit much so we're hopeful this should make them a little more dangerous to play whilst also rewarding the players who use this healing class as a healer.
Archmage survivability via kiting was getting a bit much so we're hopeful this should make them a little more dangerous to play whilst also rewarding the players who use this healing class as a healer.
Spoiler:
Knights will once again have to twist their auras.
We felt that having the auras permanent created an imbalance and made KotBS too powerful.
We felt that having the auras permanent created an imbalance and made KotBS too powerful.
Spoiler:
The Witch Hunter now deals 300% damage to Witch Elves.
I don't think an explanation is needed on this one. However we do hope that this slight buff to the damage will help balance the Witch Elf change found below.
I don't think an explanation is needed on this one. However we do hope that this slight buff to the damage will help balance the Witch Elf change found below.
Spoiler:
Bright Wizards have received a new ability called Blind. They are able to channel the power of fire to ignite blinding lights across the battlefield, rendering all player characters unable to act, or see their screen, for a period of time.
Bright Wizard has not had a very healthy history in Return of Reckoning. And we also felt they lacked the CC abilities necessary to fulfil the role of the ranged DPS correctly.
Bright Wizard has not had a very healthy history in Return of Reckoning. And we also felt they lacked the CC abilities necessary to fulfil the role of the ranged DPS correctly.
Spoiler:
Warrior Priests now have access to the /praymore emote. This emote causes the Warrior Priest to levitate significantly and allows them to fly for a short duration.
Warrior Priests were often the brunt of crowd control and focus in the battlefield and we hope this change will give them some much needed mobility.
Warrior Priests were often the brunt of crowd control and focus in the battlefield and we hope this change will give them some much needed mobility.
Spoiler:
We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
Spoiler:
We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
Spoiler:
We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
Spoiler:
We have made a tough decision to delete the Dwarves race from the game. While we know this may upset some players who love playing as Dwarves, we believe this will greatly improve game balance and performance.
Spoiler:
Blackguards have been promoted and will now be known as Lords of Oblivion. With this change a new Dragon mount has become available.
The Blackguards have been working hard in Return of Reckoning for a while and we felt it was time they deserved some recognition for their service.
The Blackguards have been working hard in Return of Reckoning for a while and we felt it was time they deserved some recognition for their service.
Spoiler:
Witch Elf has been reworked into a tank/dps hybrid class. They have additional regenerative abilities and now have 50% built in lifesteal across their kit.
We didn't think it was fair that Witch Elves had to work for their regen builds, we hope this change opens more avenues for WE players.
We didn't think it was fair that Witch Elves had to work for their regen builds, we hope this change opens more avenues for WE players.
Spoiler:
Sorceress' no longer have a passive ability and are free to cast abilities without risk of backlashing themselves. In addition to this we have increased overall damage output by 80%.
We want Sorc's to be a glass cannon, but not because of their passive - more so because of their damage and lack of survivability. So we've buffed them slightly.
We want Sorc's to be a glass cannon, but not because of their passive - more so because of their damage and lack of survivability. So we've buffed them slightly.
Spoiler:
Disciples of Khaine now have a new weapon and skillset. They can use a halberd.
We felt that Shield, DW and Chalice was limiting their playstyle and wanted individuals to have more options when playing this class.
We felt that Shield, DW and Chalice was limiting their playstyle and wanted individuals to have more options when playing this class.
Spoiler:
Unfortunately, you wasn't... Chosen... in this patch. So there's no changes here.
Marauder
Spoiler:
Marauders can now wield similar weapons to that found in the 40k universe. As such they can now wield a large amount of weapon systems, including nose-mounted, movable turrets with Twin-linked Lascannons, rear turret-mounted Twin-linked Heavy Bolters, dorsal-mounted Twin-linked Heavy Bolters, 12 200 kilogram High Explosive Bombs in an internal bomb bay, and up to 6 400 kilogram Heavy Bombs on an external bomb rack.
We just wanted to try something new here.
We just wanted to try something new here.
Spoiler:
Magus' no longer have to use a disc as a mount. Instead, they can now wield the disc as a weapon which comes with a new ability; Frisbee.
The lore around this didn't make much sense so we have made a much request change.
The lore around this didn't make much sense so we have made a much request change.
Spoiler:
We have completely reworked Zealot and they now come with much requested DPS capabilities. All of their healing abilities, and values have been reworked to be offensive abilities. Similarly all of their offensive abilities are now healing skills.
This was a highly contested topic so this may be reverted in the future.
This was a highly contested topic so this may be reverted in the future.
Spoiler:
The Black Orc has had their model reduced by 75%.
We felt that their ability to body block in sieges was too high with their old model and have such made changes to alleviate the stalwart nature of this class without changing much of it's arsenal.
We felt that their ability to body block in sieges was too high with their old model and have such made changes to alleviate the stalwart nature of this class without changing much of it's arsenal.
Spoiler:
Choppa's now have access to the Slayer ability Rampage.
We listened to your feedback surrounding Rampage and felt it was fair to keep the ability in the game since the removal of the Dwarven race. We understand this ability is a lot of fun to use and as a result haven't made any changes to it's original form.
We listened to your feedback surrounding Rampage and felt it was fair to keep the ability in the game since the removal of the Dwarven race. We understand this ability is a lot of fun to use and as a result haven't made any changes to it's original form.
Spoiler:
The Squig Herder class has lost all offensive capabilities. Instead there are now Squigs roaming the world that this class can hunt and catch. They are able to battle with their new found Squigs throughout the world. There are also new quests in each zone which prove challenging and will reward badges specific to each region.
We wanted to make the SH class more viable in its own way with this change and hope players of this class will be happy with this rework.
We wanted to make the SH class more viable in its own way with this change and hope players of this class will be happy with this rework.
Spoiler:
Shamans can now drop a totem that will act as their main source of output. The totem will continue to cast all spells the Shaman would normally cast without a range limitation. In addition to this, Shamans will no longer have to concern themselves with running away whilst using their abilities.
Kiting was never fun so we've made it easier to attack from afar. In fact, a different zone entirely. Time to hone your macro expertise.
Kiting was never fun so we've made it easier to attack from afar. In fact, a different zone entirely. Time to hone your macro expertise.