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2025 PvE and Dungeons Roadmap

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Bozzax
Posts: 2603

Re: 2025 PvE & Dungeons Roadmap

Post#41 » Thu Feb 27, 2025 6:14 pm

Alubert wrote: Wed Feb 26, 2025 7:18 pm
Amakusa wrote: Wed Feb 26, 2025 4:41 pm Sadly the PVE Team is delivering better results than the BALANCE Team.
Don't get me wrong, i enjoy both PVE and PVP but its been a long time since we have seen some good Balance Patchnotes.
We seem to be playing completely different games.
The game has never in history been as well balanced as it is now.
https://maartenson.net/ror_graph_pie.html

Seems like what players play don't support that statement fully
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Demonthyr
Posts: 69

Re: 2025 PvE and Dungeons Roadmap

Post#42 » Fri Feb 28, 2025 8:59 pm

Thanks for all the work done. <3
Kanzen, Knight of the blasing sun / Demonthyr, chosen of the dark gods

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dalen
Developer
Posts: 636

Re: 2025 PvE & Dungeons Roadmap

Post#43 » Sun Mar 02, 2025 6:53 am

Culexus wrote: Tue Feb 25, 2025 7:51 pm Are there any plans on bringing tome tactics back any time soon? With all this new PvE goodness it'd be nice to be able to unlock and make use of them again. I've already got the undead one waiting to unlock for LotD :P
The ability system rewrite was the biggest blocker for adding them. As none of them were possible to implement in the old bility system. But they all work now, just need to work on the purchasing system to acquire them. But some prep work there has also been done in how the server handles achievement unlocks etc.
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normanis
Posts: 1417
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Re: 2025 PvE & Dungeons Roadmap

Post#44 » Sun Mar 02, 2025 2:46 pm

Bozzax wrote: Thu Feb 27, 2025 6:14 pm
Alubert wrote: Wed Feb 26, 2025 7:18 pm
Amakusa wrote: Wed Feb 26, 2025 4:41 pm Sadly the PVE Team is delivering better results than the BALANCE Team.
Don't get me wrong, i enjoy both PVE and PVP but its been a long time since we have seen some good Balance Patchnotes.
We seem to be playing completely different games.
The game has never in history been as well balanced as it is now.
https://maartenson.net/ror_graph_pie.html

Seems like what players play don't support that statement fully
slayers (t4) 18%
wl - 40%
vs
choppa - 30%
mara - 41%
slayers lowest played class in t4. where ppl see balance? (destro side seems more balanced around mdps) even wl and mara seems balanced.
"give wh and witch propper aoe like evrywone has it!"

hordak774
Posts: 57

Re: 2025 PvE and Dungeons Roadmap

Post#45 » Wed Mar 05, 2025 2:07 am

Pve is good but people need balance patches more often, i remember when Aza was here, he makes patches every week with large amount of work

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Savan69
Posts: 5

Re: 2025 PvE and Dungeons Roadmap

Post#46 » Fri Mar 07, 2025 12:28 pm

This news is a joy for me, thank you <3

Alubert
Posts: 446

Re: 2025 PvE & Dungeons Roadmap

Post#47 » Fri Mar 07, 2025 3:26 pm

normanis wrote: Sun Mar 02, 2025 2:46 pm
Bozzax wrote: Thu Feb 27, 2025 6:14 pm
Alubert wrote: Wed Feb 26, 2025 7:18 pm

We seem to be playing completely different games.
The game has never in history been as well balanced as it is now.
https://maartenson.net/ror_graph_pie.html

Seems like what players play don't support that statement fully
slayers (t4) 18%
wl - 40%
vs
choppa - 30%
mara - 41%
slayers lowest played class in t4. where ppl see balance? (destro side seems more balanced around mdps) even wl and mara seems balanced.
Slayer and choppa are in a good spot.
It's just hard for old SL players to switch to the fact that you have to think sometimes to kill something.
Previously, it didn't require anything from the player to kill the target and the guarduing tank.
The sick situation has been fixed.
The numbers you showed do not prove that SL is weak (because it is not) only that stronger classes have appeared.
Supposedly, why would an overrated class be overrated all the time when it can be fixed?
Plus order loves to play rdps and has always had less mdps because of it.

In addition, I expect a WL/Mara nerf, especially aoe skills.
So the situation may change.
We are still through DPS balance.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

Bartuz
Posts: 1

Re: 2025 PvE and Dungeons Roadmap

Post#48 » Sat Mar 08, 2025 12:16 am

Is possibel to have a RDF option?
Because I really had the problem as a solo player to get some things done after lvl15, is so random the way to progress that I had to look for lvling guide, and I got lucky to found out one that gives step by step, and ooh boy it was just to much. I love PVP in this game is really good but man is hard to do some pugs on TIER 2/3 and do PQ solo I know it is a MMO but I got really random free time I not schelud for playing the game, I like to play with pugs and stuff like that at least get some content done but nan is very slow and boring the lvling after 15lvl.

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Pesteavino
Posts: 54

Re: 2025 PvE & Dungeons Roadmap

Post#49 » Sat Mar 08, 2025 1:22 am

Rubius wrote: Tue Feb 25, 2025 6:58 pm
Zxul wrote: Tue Feb 25, 2025 5:59 pm Thanks for all the work.

-RoR is a rpg, and rpg games are driven by rewards. Compared to AoR, RoR pve is very reward poor.

We also feel that more motivation for PvE is a good thing, and we'll be continuing to add some of that this year. Over the last couple of years we introduced the Dungeon Weeklies, Companion Pets, Champion's Marks, etc, and you'll spot some additional things added this year as we beef up the rewards further. Lore-friendly Mounts, as an example, are something we'd like to add more of within Dungeons, but this requires further alignment with the teams internally.

If there are specific things you think would be exciting, please do let us know; we're happy to hear ideas on it.

Jeliel80 wrote: Tue Feb 25, 2025 6:26 pm What gear level will be Darkpromise though ?
Also TOVL / Tyrant ?
Hopefully you won't be reintroducing the broken pocket items from LOTD either.
Regards,

Worry not, those really wild LOTD items from Live won't be returning. (I still have nightmares about the Odjira :D ) Of course, our goal is always to add interesting items that can be useful, but we have a pretty clear stat balancing form we use. Last year's Onslaught Set re-work is a good example of how we aim to make a set unique or compelling while still respecting the Sovereign sets as the roof of our gearing progression.

For Darkpromise, Tyrant, etc - still a ways out from sharing any details on those sets, but we'll let people know once we get closer!

Ideas for all dungeons

Ring for bloodlord , dark promise , BB etc only obatainable with 25 Champ mark .(Sentinel could get a cloak)

Rare liniment crates buyable with Dungeon pq Quest currency.


Old specific talismans , available only in PVE 4% crit for shoulders, 35 melee power for gloves , etc.

New pocket ítems random dropped on PVe (2% armor penetration ,15 healing power ,etc)

glbuffon
Posts: 8

Re: 2025 PvE and Dungeons Roadmap

Post#50 » Wed Mar 12, 2025 6:14 pm

Hi All!!!
How to fix?
https://imgur.com/a/ITVHr8W

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