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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Rumpel
Posts: 359

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#351 » Tue Jun 28, 2016 10:10 pm

Hi,

i try to activate anti- aliasing (multisampling) but when enableing it in radeon options in game nothing happens.

Someone knows how to fix this?
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ValeraNox
Posts: 51

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#352 » Tue Jun 28, 2016 10:17 pm

Русские есть тут хоть ? Для чего эта херня и что она делает ??
Mahmoud - WH 40/57

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PartizanRUS
Posts: 611

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#353 » Tue Jun 28, 2016 10:34 pm

ValeraNox wrote:Русские есть тут хоть ? Для чего эта херня и что она делает ??
Да нет. Дуй сюда - viewforum.php?f=84
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
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Natherul
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#354 » Fri Jul 01, 2016 6:03 am

when you´re not not posting in the russian subforum, could you please stick to English?

I mean its a bit rude, what would you say if I posted in Swedish on a topic you follow? :P

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Gnelson82
Posts: 47

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#355 » Sun Jul 03, 2016 9:28 am

Sildur, the mod works, but on the main screen I see a yellow message saying that preproccessor failed to load profile and its reverting to default. I have the Nvid inspector and your profile loaded. Do you know what this is and how to fix it?

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Sildur
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#356 » Sun Jul 03, 2016 2:52 pm

Gnelson82 wrote:Sildur, the mod works, but on the main screen I see a yellow message saying that preproccessor failed to load profile and its reverting to default. I have the Nvid inspector and your profile loaded. Do you know what this is and how to fix it?
It's just a warning, but it doesn't do anything and can safely be ignored.
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Yardy
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#357 » Mon Aug 08, 2016 12:16 pm

Looks Great. But I have a issue with far distance stuff that has a checkered cross hatch shadow over it....what did I do Wrong? or is this just how it is? (i done everything stated in how to install for Nvidia card)

Here is a couple of pics of what i'm talking about
https://gyazo.com/004befea655705a89bc2c1677dbab6b2
https://gyazo.com/2a73adbe001b36469c2aa2e92cab21cb
CRUDE big boss! (Scrubs can lead too)
Yardpig- Black Orc

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Sildur
Posts: 180
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#358 » Mon Aug 08, 2016 1:37 pm

Yardy wrote:Looks Great. But I have a issue with far distance stuff that has a checkered cross hatch shadow over it....what did I do Wrong? or is this just how it is? (i done everything stated in how to install for Nvidia card)

Here is a couple of pics of what i'm talking about
https://gyazo.com/004befea655705a89bc2c1677dbab6b2
https://gyazo.com/2a73adbe001b36469c2aa2e92cab21cb
It's caused by ambient occlusion I think, unfortunately there isn't much you can do about that.
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Yardy
Posts: 123
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#359 » Mon Aug 08, 2016 3:10 pm

Bugga.... oh well. Cheers for the info, I have now played around with that tweek on NV inspector. I've settled with Diablo III setting like the aliasing section, as it still keeps a bit of that cool darkish shadow on all the fauna like the Demigod setting did, and allows the distance visuals look less cross hatched.

I tried other capabilities like Skyrim and Fallout. But they don't emphasise the shadow on the plants as well.

Cheers for your work though! you made this game into a newer and better one for me! Kudos and Cheers! :D
CRUDE big boss! (Scrubs can lead too)
Yardpig- Black Orc

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Sildur
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#360 » Tue Aug 09, 2016 3:06 pm

Yardy wrote:Bugga.... oh well. Cheers for the info, I have now played around with that tweek on NV inspector. I've settled with Diablo III setting like the aliasing section, as it still keeps a bit of that cool darkish shadow on all the fauna like the Demigod setting did, and allows the distance visuals look less cross hatched.

I tried other capabilities like Skyrim and Fallout. But they don't emphasise the shadow on the plants as well.

Cheers for your work though! you made this game into a newer and better one for me! Kudos and Cheers! :D
Yeah different bits cause different results, some won't work at all. Didn't try all of them, so there might be a few that work better then demigod.
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