Hi,
i try to activate anti- aliasing (multisampling) but when enableing it in radeon options in game nothing happens.
Someone knows how to fix this?
Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)
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Re: Sildur's Enhanced graphics - Working Lightmaps!
Ruedigga
Greetings from Chaos...
Greetings from Chaos...
Spoiler:
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Re: Sildur's Enhanced graphics - Working Lightmaps!
Русские есть тут хоть ? Для чего эта херня и что она делает ??
Mahmoud - WH 40/57
- PartizanRUS
- Posts: 611
Re: Sildur's Enhanced graphics - Working Lightmaps!
Да нет. Дуй сюда - viewforum.php?f=84ValeraNox wrote:Русские есть тут хоть ? Для чего эта херня и что она делает ??
Burn heretics and mutants, purge the unclean. ingame - Partizan . Hammer of Sigmar guild [RUS]
https://i.imgur.com/Un7WASp.jpg
https://i.imgur.com/Un7WASp.jpg
Re: Sildur's Enhanced graphics - Working Lightmaps!
when you´re not not posting in the russian subforum, could you please stick to English?
I mean its a bit rude, what would you say if I posted in Swedish on a topic you follow?
I mean its a bit rude, what would you say if I posted in Swedish on a topic you follow?
Re: Sildur's Enhanced graphics - Working Lightmaps!
Sildur, the mod works, but on the main screen I see a yellow message saying that preproccessor failed to load profile and its reverting to default. I have the Nvid inspector and your profile loaded. Do you know what this is and how to fix it?
Re: Sildur's Enhanced graphics - Working Lightmaps!
It's just a warning, but it doesn't do anything and can safely be ignored.Gnelson82 wrote:Sildur, the mod works, but on the main screen I see a yellow message saying that preproccessor failed to load profile and its reverting to default. I have the Nvid inspector and your profile loaded. Do you know what this is and how to fix it?
Re: Sildur's Enhanced graphics - Working Lightmaps!
Looks Great. But I have a issue with far distance stuff that has a checkered cross hatch shadow over it....what did I do Wrong? or is this just how it is? (i done everything stated in how to install for Nvidia card)
Here is a couple of pics of what i'm talking about
https://gyazo.com/004befea655705a89bc2c1677dbab6b2
https://gyazo.com/2a73adbe001b36469c2aa2e92cab21cb
Here is a couple of pics of what i'm talking about
https://gyazo.com/004befea655705a89bc2c1677dbab6b2
https://gyazo.com/2a73adbe001b36469c2aa2e92cab21cb
CRUDE big boss! (Scrubs can lead too)
Yardpig- Black Orc
Yardpig- Black Orc
Re: Sildur's Enhanced graphics - Working Lightmaps!
It's caused by ambient occlusion I think, unfortunately there isn't much you can do about that.Yardy wrote:Looks Great. But I have a issue with far distance stuff that has a checkered cross hatch shadow over it....what did I do Wrong? or is this just how it is? (i done everything stated in how to install for Nvidia card)
Here is a couple of pics of what i'm talking about
https://gyazo.com/004befea655705a89bc2c1677dbab6b2
https://gyazo.com/2a73adbe001b36469c2aa2e92cab21cb
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Re: Sildur's Enhanced graphics - Working Lightmaps!
Bugga.... oh well. Cheers for the info, I have now played around with that tweek on NV inspector. I've settled with Diablo III setting like the aliasing section, as it still keeps a bit of that cool darkish shadow on all the fauna like the Demigod setting did, and allows the distance visuals look less cross hatched.
I tried other capabilities like Skyrim and Fallout. But they don't emphasise the shadow on the plants as well.
Cheers for your work though! you made this game into a newer and better one for me! Kudos and Cheers!
I tried other capabilities like Skyrim and Fallout. But they don't emphasise the shadow on the plants as well.
Cheers for your work though! you made this game into a newer and better one for me! Kudos and Cheers!
CRUDE big boss! (Scrubs can lead too)
Yardpig- Black Orc
Yardpig- Black Orc
Re: Sildur's Enhanced graphics - Working Lightmaps!
Yeah different bits cause different results, some won't work at all. Didn't try all of them, so there might be a few that work better then demigod.Yardy wrote:Bugga.... oh well. Cheers for the info, I have now played around with that tweek on NV inspector. I've settled with Diablo III setting like the aliasing section, as it still keeps a bit of that cool darkish shadow on all the fauna like the Demigod setting did, and allows the distance visuals look less cross hatched.
I tried other capabilities like Skyrim and Fallout. But they don't emphasise the shadow on the plants as well.
Cheers for your work though! you made this game into a newer and better one for me! Kudos and Cheers!
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