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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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Kalt
Posts: 103

Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#451 » Wed Aug 01, 2018 7:45 am

Hello .

I'm actually using telperien method with reshade 3.1 and 64 bits exe.

I assume the old warhammer sildur profile 1.0 don't work in this condition ?

What i have to do , should i delete the old files ?
If yes , wich files i have to delete ?

Another question is it possible to keep reshade 3.1 and simply use the new sildur profile on nvidia inspector ?

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Telperien
Posts: 550

Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#452 » Wed Aug 01, 2018 8:31 am

That's great update Sildurs. Some ppl here had problems with toggling reshade3. That's perfect solution for them. Does it mean now are available modifications via enb ini file?
Slacking (checking out EvE)

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Sildur
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Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#453 » Wed Aug 01, 2018 11:15 am

Kalt wrote: Wed Aug 01, 2018 7:45 am Hello .

I'm actually using telperien method with reshade 3.1 and 64 bits exe.

I assume the old warhammer sildur profile 1.0 don't work in this condition ?

What i have to do , should i delete the old files ?
If yes , wich files i have to delete ?

Another question is it possible to keep reshade 3.1 and simply use the new sildur profile on nvidia inspector ?

You can just import the new nvidia profile and it will work with the 64bit exe. No need to update reshade unless you want to.

Telperien wrote: Wed Aug 01, 2018 8:31 am That's great update Sildurs. Some ppl here had problems with toggling reshade3. That's perfect solution for them. Does it mean now are available modifications via enb ini file?

I don't use the full enb suite, just it's generic injector, so nothing to mess with on the enb side. If you want to add more shaders to reshade just place them in reshade\shaders and reshade\textures and edit the profile ingame with shift+f2.
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Sildur
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Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#454 » Wed Aug 01, 2018 4:00 pm

Reuploaded the reshade pack, apparently there was an issue with the path to the config files and shaders. Should load correctly now.
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Kalt
Posts: 103

Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#455 » Wed Aug 01, 2018 8:03 pm

A quick question.
After using the profile on nvidia inspector , the anti aliasing/ anisotropic filtering/ ambient occlusion work great.
But i have sometimes like a grilling on my screen.
Is this normal ?
Any way to solve this issue ?
Thanks in advance.

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Kalt
Posts: 103

Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#456 » Wed Aug 01, 2018 8:16 pm

Ok , so after changing the settings for ambiant occlusion compatibility from Demigods to Diablo 3 , the problem is solved.

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Sildur
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Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#457 » Wed Aug 01, 2018 8:49 pm

Kalt wrote: Wed Aug 01, 2018 8:16 pm Ok , so after changing the settings for ambiant occlusion compatibility from Demigods to Diablo 3 , the problem is solved.
Nice find, the diablo 3 flag even seems to work a little better.
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saupreusse
Developer
Posts: 2386

Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#458 » Wed Aug 01, 2018 9:51 pm

Sildur wrote: Wed Aug 01, 2018 8:49 pm
Kalt wrote: Wed Aug 01, 2018 8:16 pm Ok , so after changing the settings for ambiant occlusion compatibility from Demigods to Diablo 3 , the problem is solved.
Nice find, the diablo 3 flag even seems to work a little better.
I always asked myself if it was possible to have a max distance for ao. Kinda annoying that it goes so far into distance :)
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Sildur
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Re: Sildur's Enhanced graphics - Reshade 3.4.0

Post#459 » Mon Aug 06, 2018 11:47 pm

Some of you might noticed that enbinjector sometimes fails to hook the game correctly. So another update time!
I'm now hooking reshade through a modified dinput8.dll file, which is used by warhammer but not present in the game folder, so the launcher won't patch it.

Delete enbinjector.exe, enbinjector.ini, enb_reshade.dll, enb_reshade.ini and the reshade folder before applying.

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Sildur's Enhanced Warhammer v1.0.2:
- Removed enbinjector, because it sometimes fails to hook the game correctly.
- Added modified dinput8.dll, this file is used by warhammer but not present in the game's folder by default. 
  So the launcher won't patch it. It's now used to hook reshade.
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Abubu76
Posts: 8

Re: Sildur's Enhanced graphics v1.02 - Reshade 3.4.0

Post#460 » Sun Sep 23, 2018 3:29 pm

Thanks, working like a charm :)

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