Recent Topics

Ads

Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

Here you can post addons, or anything related to addons.
Forum rules
Before posting on this forum, be sure to read the Terms of Use
engharat
Posts: 48

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#641 » Mon Jan 04, 2021 7:37 pm

Taz83 wrote: Mon Jan 04, 2021 12:00 am
Sildur wrote: Sun Jan 03, 2021 7:46 pm Updated the link, should be working again.
File Download Blocked
The file you attempted to download has been previously claimed by a copyright holder through a valid DMCA request and cannot be downloaded.


also is there a setting for NVidia profile inspector to make the game less laggy
what is this setting? :))

Ads
User avatar
RuffRyder
Posts: 330
Contact:

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#642 » Mon Jan 04, 2021 8:02 pm

Sildur wrote: Mon Jan 04, 2021 3:59 pm
Spoiler:
Update v2.3 is out now, can be downloaded in the main post
Also added a section about hotkeys to it.

Changelog:

Code: Select all

v2.3:
- Updated custom reshade binaries (4.9.0)
- Updated shaders
- Added an option to toggle ambient occlusion by pressing F9
- Disabled default FXAA, now only using my custom version of it. (Disabled by default, can be enabled by pressing F10)
I'm getting this download error: "The file you attempted to download has been previously claimed by a copyright holder through a valid DMCA request and cannot be downloaded."

EDIT: Seems to work now, thx.
Last edited by RuffRyder on Mon Jan 04, 2021 8:13 pm, edited 1 time in total.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

User avatar
Sildur
Posts: 180
Contact:

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#643 » Mon Jan 04, 2021 8:13 pm

RuffRyder wrote: Mon Jan 04, 2021 8:02 pm
Sildur wrote: Mon Jan 04, 2021 3:59 pm
Spoiler:
Update v2.3 is out now, can be downloaded in the main post
Also added a section about hotkeys to it.

Changelog:

Code: Select all

v2.3:
- Updated custom reshade binaries (4.9.0)
- Updated shaders
- Added an option to toggle ambient occlusion by pressing F9
- Disabled default FXAA, now only using my custom version of it. (Disabled by default, can be enabled by pressing F10)
I'm getting this download error: "The file you attempted to download has been previously claimed by a copyright holder through a valid DMCA request and cannot be downloaded."
Again? Sigh, changed the host, should be working now.
Image

User avatar
Taxen0
Posts: 26

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#644 » Fri Jan 08, 2021 7:24 pm

Great preset, takes the game to a whole different level!

For me the shadows from the different AO filters is applied on top of interface elements, like the map and chat. is that normal or is there a way around it?
Floffel - Zealot

User avatar
Sildur
Posts: 180
Contact:

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#645 » Sat Jan 09, 2021 11:30 pm

Taxen0 wrote: Fri Jan 08, 2021 7:24 pm Great preset, takes the game to a whole different level!

For me the shadows from the different AO filters is applied on top of interface elements, like the map and chat. is that normal or is there a way around it?
Nothing I can do about it unfortunately, but you can toggle it with F9 now.
Image

User avatar
Taxen0
Posts: 26

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#646 » Sun Jan 10, 2021 1:15 am

Sildur wrote: Sat Jan 09, 2021 11:30 pm Nothing I can do about it unfortunately, but you can toggle it with F9 now.
I figured that was the case but wanted to ask just to be sure. Do you have any experience with making UI masks in reshade? Like would it possible to detect UI elements automatically or would they have to be configured individually?

It would be nice with a workaround but the pros still outweigh this minor issue, after a bit you don't really think about it.
Floffel - Zealot

ShadowWalker
Posts: 9

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#647 » Thu Feb 04, 2021 2:13 pm

Thanks, Sildur.

Is there any chance that the hotkeys can be changed? As fate would have it, I already have a couple of those keys bound.

User avatar
Sildur
Posts: 180
Contact:

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#648 » Fri Feb 05, 2021 1:42 pm

ShadowWalker wrote: Thu Feb 04, 2021 2:13 pm Thanks, Sildur.

Is there any chance that the hotkeys can be changed? As fate would have it, I already have a couple of those keys bound.
Pressing the "Home" key should bring up reshade, right clicking the shaders should bring up the option to change hotkeys.
Image

Ads
ShadowWalker
Posts: 9

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#649 » Tue Feb 16, 2021 12:12 pm

Thanks, Sildur!

test88
Posts: 7

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#650 » Wed Mar 24, 2021 8:36 am

where can i download v(4.9.1)

Who is online

Users browsing this forum: No registered users and 2 guests