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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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DaWolf
Posts: 121

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#371 » Wed Sep 14, 2016 2:22 pm

Shandar wrote:Hey Sildur !

Loving your mod, working fantastic on my dektop computer.

However, on my laptop, I did everything as instructed and it displays a message on launch:

"Compiling effect Succeeded
C:\Warhammer\ReShade.fx (14,2) preprocessor warning. Could not find application profile. falling back to default"

Does it mean your mod did not apply? How to fix it?

Many thanks.
Sildur wrote:
Gnelson82 wrote:Sildur, the mod works, but on the main screen I see a yellow message saying that preproccessor failed to load profile and its reverting to default. I have the Nvid inspector and your profile loaded. Do you know what this is and how to fix it?
It's just a warning, but it doesn't do anything and can safely be ignored.
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Shandar
Posts: 36

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#372 » Wed Sep 14, 2016 4:04 pm

Damn I overlooked that :D Thanks.

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DaWolf
Posts: 121

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#373 » Thu Sep 15, 2016 10:27 am

Np. You're welcome ;)

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BlueElderOne
Posts: 1

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#374 » Sun Sep 25, 2016 11:49 pm

I got into the game recently because I loved it when before it was shut down. I tried your mod but it won't load the shader. It tells me in big red letters across my screen. I used WinZip to unzip it. Should I try another program?

jonyjones
Posts: 36

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#375 » Wed Nov 09, 2016 2:39 pm

Deleting old version it was pain in ass to work on amd, i got to tell radeopn pro where sweetfx is and the new file arent recognized.

Edit: got it work but i got it from reshade.me. I also downloaded http://sfx.thelazy.net/games/preset/4946/ but have you some special configuration file you have tweaked? I activated other thing, but i dont know when its activated mainly changing brightness apparently (by pressing f11).

Edit2: Do enb is now implemented in your package? because i wonder if reshade from official website implement enb, they say sweetfx+others enhancements. I make your worked but it seems its sweetfx 1.5 they have 2.+ with reshade 3

oliverz96
Posts: 1

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#376 » Sun Nov 13, 2016 10:53 am

Hi Sildur!
Its very hard for me and my friends to understand how to make the mod work is it possible for you to make a youtube video?

Getku
Posts: 1

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#377 » Thu Nov 17, 2016 11:57 am

Hey!

After I did everyhing I needed to. I cannot connect to the server anymore...

Please help!

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Razielhell
Former Staff
Posts: 1228
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#378 » Thu Nov 17, 2016 12:01 pm

Getku wrote:Hey!

After I did everyhing I needed to. I cannot connect to the server anymore...

Please help!
Server is down! Check here.
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Elematic
Posts: 4

Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#379 » Mon Dec 05, 2016 7:45 pm

HI, i did read the whole threat but my game still doesnt run.After i try to log in it justs goes back to the desktop.

i did every of your steps 3 times one by one.Updated the C++ and restarted every time plz help!

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Toshutkidup
Posts: 726
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Re: Sildur's Enhanced graphics - Working Lightmaps!

Post#380 » Thu Feb 09, 2017 6:37 am

Hello,

New returned to game and came across your mod. I believe I have everything loaded correctly however when I load the game I get a reshade warning.

D:Warhammer Online/Warhammer Online-Return Of Reckoning\reShade.fx (14, 2): post processor warning : could not find application profile. falling back to default
I'm sure this is something that I didn't do correctly. any advice ?

Thanks again.
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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