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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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CheckMate690
Posts: 3

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#611 » Sat Sep 05, 2020 9:33 am

hey mate, just installed this and it loads the game but once on character select it shows a black screen any help ?

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Duraze
Posts: 3

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#612 » Wed Sep 09, 2020 8:14 am

Latest update was a bit cruddy for me. removed dinput8.dll and worked fine.

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Taz83
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Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#613 » Sat Sep 12, 2020 3:23 pm

any updated profile inspector setting for the new shader

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Phantasm
Posts: 674

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#614 » Sat Sep 12, 2020 9:37 pm

I tried this graphic mod and it looks crap tbh. Everything is blurred, names are unreadable, everything seems semi transparent. I prefare more edgy crisp look.

Freemind
Posts: 19

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#615 » Mon Sep 14, 2020 12:08 am

RuffRyder wrote: Sun Jul 05, 2020 11:03 am The shadows aren’t a bug, it’s a side effect of using MXAO and one other new shader (forgot the name) that were already implemented before, but probably none of you used. Go to the ReShade settings (Pos1) in game disable them, problem solved.
How do i access the reshade settings?

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RuffRyder
Posts: 330
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Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#616 » Mon Sep 14, 2020 5:38 am

Freemind wrote: Mon Sep 14, 2020 12:08 am
RuffRyder wrote: Sun Jul 05, 2020 11:03 am The shadows aren’t a bug, it’s a side effect of using MXAO and one other new shader (forgot the name) that were already implemented before, but probably none of you used. Go to the ReShade settings (Pos1) in game disable them, problem solved.
How do i access the reshade settings?
With the "Pos1" key on your keyboard.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. (Mark Twain)

Freemind
Posts: 19

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#617 » Mon Sep 14, 2020 10:45 am

Had to look up which button that is, cuz had no idea, as my keyboard doesn't show any "pos1"
But for anyone wondering it's nr7 on your numpad and you need to have numlock off.

Edit: It's "PPFX SSDO" that fixed it for me to turn off.

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saupreusse
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Posts: 2386

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#618 » Mon Sep 14, 2020 12:02 pm

Imo its absolutely no problem to see the shadows through the windows and map. Ambient occlusion makes the game look so much better.
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Coga89
Posts: 4

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#619 » Tue Oct 27, 2020 8:09 pm

hello
there is an update for reshade 4.8.0

Abrafo
Posts: 29

Re: Sildur's Enhanced graphics v2.2 (Updated: June 24, 2020)

Post#620 » Sat Nov 28, 2020 4:16 pm

I need some help please. Every Reshade update since 4.5.1 has disabled the Texture Memory Cache slider located in Settings>Video/Performance>Customize/GPU in the Warhammer game settings. I'm not sure what changed in Reshade to cause this. I normally set the slider from Default to Largest and have no issues. However, when attempting to play with any Reshade version after 4.5.1 and the slider disabled, I get texture loss after a few minutes of intense play. So, I have been stuck reinstalling Reshade 4.5.1 and playing with that. Is there anything that I can do on my end to correct this issue and enjoy the updated versions of Reshade? Any help would be appreciated. Thank you very much.

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