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Sildur's Enhanced WAR Shaders v6.0: DX11, DX12, OpenGL, Vulkan (January 31, 2023)

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MegaVydra
Posts: 10

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#661 » Thu Sep 30, 2021 10:37 am

Yes the game without Sildurs mod mod works.
Before that I tried some reshade improvements "it worked " but then I deleted everything and uninstalled "I hope" it could be the problem ...?
After work I will try to reinstall.

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MegaVydra
Posts: 10

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#662 » Mon Oct 04, 2021 10:35 am

Yes reinstal help, tnx all for help ;)

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DaWolf
Posts: 121

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#663 » Mon Oct 04, 2021 2:21 pm

MegaVydra wrote: Mon Oct 04, 2021 10:35 am Yes reinstal help, tnx all for help ;)
You're welcome ;)

snoopik
Posts: 1

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#664 » Fri Oct 08, 2021 10:28 am

Need help guys!I instaled Sildurs grapchics but have some problem it laging i have i5 1050 gtx and 16gb memory but i dont know how to fix lags when in game i use f9 to off its okay when i on f9 lags again maybe someone have same problem and will help me to fix it?

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DaWolf
Posts: 121

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#665 » Fri Oct 08, 2021 12:30 pm

f9 is shader or antialiasing ?
Hit "Home" key and see in the first tab what it is. Maybe you can disable this on the Reshade and enable it on your graphic cards option instead.

Ho Edit :
Hotkeys:
- Reshade can be toggled with F11
- FXAA with F10
- Ambient occlusion with F9
So disable F9 here and make ambient occlusion with your video card option.

gyps
Posts: 116

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#666 » Fri Nov 05, 2021 2:08 am

Does this works with the 64Bits client?

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oaliaen
Posts: 1202

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#667 » Fri Nov 05, 2021 4:08 am

gyps wrote: Fri Nov 05, 2021 2:08 am Does this works with the 64Bits client?
yes
Image

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SardonicWrath
Posts: 40
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Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#668 » Mon Feb 21, 2022 3:48 am

I noticed that turning on FXAA with F10 creates a square box and it seems the FXAA only affects everything outside of the box, anyone else notice this?

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TempestWolf
Posts: 3

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#669 » Sat Mar 05, 2022 2:53 pm

I get a notification telling me to update Reshade to version 5.0.
Will Sildur update this mod as well or should I just ignore it?

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space44
Posts: 480

Re: Sildur's Enhanced graphics v2.3 (January 4, 2021)

Post#670 » Sat Mar 05, 2022 11:20 pm

TempestWolf wrote: Sat Mar 05, 2022 2:53 pm I get a notification telling me to update Reshade to version 5.0.
Will Sildur update this mod as well or should I just ignore it?
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