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Patch Notes 21/10/17

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anarchypark
Posts: 2075

Re: Patch Notes 21/10/17

Post#41 » Sun Oct 22, 2017 1:04 am

move as group.
pick lord or bottom and move together.
pug? no communication? that's players fault.
in your case, there were many alternatives.
1. all move to bottom and overheal grp 2. all move to lord and controled grp heal 3. single heal bottom dps. 4. let them die and focus on lord's aggro control.

dedicated tank grp may have to change tactics. they will stay with lord whole time. rest players have to control aggro.

literally you have to stop healing overextend loners with grp heal when grp member is on lord.
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bwdaWAR
Posts: 309

Re: Patch Notes 21/10/17

Post#42 » Sun Oct 22, 2017 1:07 am

After a few rounds on Beastlord today, I think the healing aggro needs to be toned down a little. We had to do absolutely everything - taunt, detaunt and challenge spam as often as CD allowed, Subtlety and Menace slotted, Clobber spam, no overheals - to keep the boss off our healer and even then the boss occasionally went for the healer. With my engineer, as soon as I deployed the keg and the first tic of healing happened (even with the whole party damaged and no overheals), the boss that ignored me so far always came for me instantly, regardless of what the tanks or I did including the same as above. And it seems others are having similar experiences as well, on keep lords and in PvE.
Healers and tanks had a hard enough time without this already.
Last edited by bwdaWAR on Sun Oct 22, 2017 1:08 am, edited 1 time in total.

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Theseus
Posts: 526

Re: Patch Notes 21/10/17

Post#43 » Sun Oct 22, 2017 1:07 am

anarchypark wrote:move as group.
pick lord or bottom and move together.
pug? no communication? that's players fault.
in your case, there were many alternatives.
1. all move to bottom and overheal grp 2. all move to lord and controled grp heal 3. single heal bottom dps. 4. let them die and focus on lord's aggro control.

dedicated tank grp may have to change tactics. they will stay with lord whole time. rest players have to control aggro.

literally you have to stop healing overextend loners with grp heal when grp member is on lord.
Another point, which might help, the tanks might guard the healers, if they are on lord. So part of the aggro will get to the tank. 35% as far as I heard.
Andyrion Ulthenair
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Natherul
Former Staff
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Re: Patch Notes 21/10/17

Post#44 » Sun Oct 22, 2017 7:49 am

as I said previously, agrro will be worked on further and we are not perfectly happy with it atm, but expect to need the tactics

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Glorian
Posts: 4980

Re: Patch Notes 21/10/17

Post#45 » Sun Oct 22, 2017 7:54 am

It seems like people have overlooked the best part of the patch. If you fight someone in RvR and they pull the cable YOU WILL GET THE KILL! :)

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Sigimund
Posts: 658

Re: Patch Notes 21/10/17

Post#46 » Sun Oct 22, 2017 8:45 am

Natherul wrote:... expect to need the tactics
Dark days for engineers?

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Hargrim
Developer
Posts: 2465

Re: Patch Notes 21/10/17

Post#47 » Sun Oct 22, 2017 7:39 pm

Hotfix 22.10.2017

Hargrim

[PvE]

- Adjusted aggro a little.

[Public Quests]

- Adjusted Dungeons Public Quests restart timer
- Adjusted Dungeons Public Quests NPC respawn timer
- Adjusted Dungeons Public Quests link mechanic and range

[RvR]

- Fixed bug that removed bolster after you level up in RvR
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nocturnalguest
Posts: 492

Re: Patch Notes 21/10/17

Post#48 » Mon Oct 23, 2017 5:08 am

Sigimund wrote:
Natherul wrote:... expect to need the tactics
Dark days for engineers?
Doesn't detaunt instantly drop you down from aggro table?

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Sigimund
Posts: 658

Re: Patch Notes 21/10/17

Post#49 » Mon Oct 23, 2017 5:14 am

nocturnalguest wrote:
Sigimund wrote:
Natherul wrote:... expect to need the tactics
Dark days for engineers?
Doesn't detaunt instantly drop you down from aggro table?
Every DPS and healer has a detaunt so if that is enough then no need for tactics.

On live detaunt seemed to override the threat table until broken but I could not tell if it adjusted your threat value on the mob (taunt did both).

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Acidic
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Re: Patch Notes 21/10/17

Post#50 » Mon Oct 23, 2017 5:56 am

Have to admit that lord tanking is really tuff now, best lord tank now is a healer with a guard :)
Just thinking maybe the main tank should not be guarded anymore as this could be reducing their total agro , this may be worth trying

Thought a bit longer, next time will try with no guard, agro tactic, heal tactic and heal below maybe this can hold the lord from its favorite healer

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