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Patch Notes 02/09/2020

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Re: Patch Notes 02/09/2020

Post#31 » Fri Sep 04, 2020 3:48 am

The post above is literally longer than this entire thread

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Re: Patch Notes 02/09/2020

Post#32 » Fri Sep 04, 2020 6:46 am

Grock wrote:
Fri Sep 04, 2020 3:48 am
The post above is literally longer than this entire thread
Yup didn’t read. People brush over em’. Many other posts to read

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Re: Patch Notes 02/09/2020

Post#33 » Sat Sep 05, 2020 10:22 am

I would like to suggest changing the tasks for the Nordenwatch live event next time it comes up:
Since the fort is by far the most important objective, getting kills at the flags close to the spawn points can be a pain in the ass if your team is not dominating and you don't want to sabotage the whole game by going to another point if you're only chance at winning is getting the fort. My tank is only missing some kills at the barracks, but for the last four games, I didn't get any, because there were endless fights at the fort. I didn't want to just leave them, because they decided who won the game.

I think it would be good to reduce the required kills at the spawn points a bit and add the task to become champ in damage, protection etc. like we had in TV :)
Bricksona 7X WH, Bricksone 6X Engi, Bricksana 6X SM, Bricksorno 4X RP

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Re: Patch Notes 02/09/2020

Post#34 » Sat Sep 05, 2020 12:02 pm

I know bin alot of bug fixes past 2 weeks but idk what u did last patch of August cause game has bin really laggy and buggy since then
Ravezaar Slayer rr83
Ravez Ironbreker rr81
Goingsolo Shadow Warrior rr80

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Re: Patch Notes 02/09/2020

Post#35 » Sat Sep 05, 2020 6:28 pm

The requirement to hold mid the whole scen is pure cancer on Order... well played

near 10 hrs of nordenwatch in and only came close once.
Brynnoth Goldenbeard (40/74) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/35) (Engi)-- Bramm Bloodaxe (40/81) (Slayer) and a few Empire characters here or there, maybe even an elf.

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