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Patch Notes 09/09/2020

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anarchypark
Posts: 1645

Re: Patch Notes 09/09/2020

Post#51 » Wed Sep 16, 2020 11:31 am

Groomahr wrote:
Wed Sep 16, 2020 11:09 am
Frankly, the only thing I really miss here (apart of some minor tweaks regarding BO positioning and object placement) is to have the train actually go accross the map every 3 minutes, doing damage and knocking ppl away. :)

was it real in live ?
or just wishlist ?
SM8, SW8, AM8, WL5, KoBS5, BW4, WP8, WH4, IB5, EG4, RP4, SL5
BG7, Sorc6, DoK7, WE7, Cs7, Mg7, Ze6, Mara6, BO4, SH4, Shm5, Chop3
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

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Groomahr
Posts: 32
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Re: Patch Notes 09/09/2020

Post#52 » Wed Sep 16, 2020 12:23 pm

anarchypark wrote:
Wed Sep 16, 2020 11:31 am
Groomahr wrote:
Wed Sep 16, 2020 11:09 am
Frankly, the only thing I really miss here (apart of some minor tweaks regarding BO positioning and object placement) is to have the train actually go accross the map every 3 minutes, doing damage and knocking ppl away. :)

was it real in live ?
or just wishlist ?
Nah, just daydreaming here. Would be nice to have some dynamic environmental factors in a couple of scenarios. Trolls throwing rocks, lava moving up and down, doors got shut here and there, NPC or powerup kinda thing spawning or a train going across wrecking everyone... stuff like that.
"No one gets to choose their doom, only how they face it!"

Groomz - Slayer || Hopebringer - WP || Brightblade - SM || Burniece - BW || Zaklith - RP || Kwyll - Chosen

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