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Patch Notes 18/11/2020

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Posts: 288

Re: Patch Notes 18/11/2020

Post#31 » Thu Nov 19, 2020 1:03 pm

dalen wrote:
Wed Nov 18, 2020 6:13 pm
Bignusty wrote:
Wed Nov 18, 2020 5:31 pm
dalen wrote:
Wed Nov 18, 2020 4:57 pm

If you kill someone close to their spawn point you get killed as well. Outside the barriers should be fine now though.
Mgdw is a mate we r from same guild Absolution and we were inside the same city a guild mate champion killed accidently an order inside the barrier cause we fought near the order barrier on stage 3 at altdorf whit all order champion and our champion killed a guy inside the spawn during his aoe attack and he was instant killed by your system spwn kill! This glitch is already used and abused they put a guy at the barrier and let him die to kill champions during an aoe attack.
So then you should be happy that the range was reduced in this patch as it fixes exactly that issue.
Some people don’t read well. Got them quiet really quick 😃

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Re: Patch Notes 18/11/2020

Post#32 » Thu Nov 19, 2020 2:03 pm

What was that download we just did today ? 11/19

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Posts: 185

Re: Patch Notes 18/11/2020

Post#33 » Fri Nov 20, 2020 5:38 am

catholicism198 wrote:
Wed Nov 18, 2020 11:08 pm
Best thing about this patch, I finally got my guild back from that a-hole that refused to had it over. Kicked him instantly.
Worst thing, no big nerfs for people to complain about.
Magus/Engineer turret heal is still only useful in pve when taunt is slotted.
Strengthen Thrall....
Home of Warhammer Drow "Old School"!

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Posts: 199

Re: Patch Notes 18/11/2020

Post#34 » Fri Nov 20, 2020 1:20 pm

Now I dont have to think about what tactic to swap out for dazzling flash utility build. 8-)
Mekanik/Cqb [engi] 40/86
Zuu [AM] 40/83
[magus] 40/70

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