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Patch Notes 29/01/2021

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F4llen4ngel
Posts: 13

Re: Patch Notes 29/01/2021

Post#181 » Sat Jan 30, 2021 11:58 am

Sulorie wrote:
Sat Jan 30, 2021 1:50 am
balvor877 wrote:
Sat Jan 30, 2021 1:29 am
Sulorie wrote:
Sat Jan 30, 2021 1:25 am


A WE ganking people? Guess what WH do on a daily basis. :lol: You seem to be easily impressed.
Only that they need a group of 6 to do the same of 1 WE :roll: Nah but seriously, most of the game is zerg and ganking.
They make a group of 6 because they lost all their dignity, not because they actually need it. It is interesting to see, that this grouping of stealth classes is only seen on order. Sure, even WE make duos or here and then a trio but having 6 WH popping out of stealth on someone ... :lol:
U mean Echo and friends 10-15-20+ WE's in a WB ganking is 2-3? :D, I mean, it's fun to watch, but saying one side does things that the other does not, is, khm, not true :)

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Utgard
Posts: 5

Re: Patch Notes 29/01/2021

Post#182 » Sat Jan 30, 2021 12:31 pm

Good morning, I would like to say so much to the gamemaster developers and others who make it a great game, some of us are tired of you taking away the basic skills that they have had since the game began in 2008 I know you are going to tell me that They are to balance the two sides, each patch or improvement is almost always for destruction, it will be that there is no population in the destruction that always win on all maps I am not saying this so that you pay attention to me I will always continue playing WAR of course in the order just wanted to undo me a little, let's not take it personally, you are doing a good job and it is appreciated that you have revived it. Now we go to the topic, leave the kotbs alone now you take away the elemental damage from the aura on your guard I guess the next one will be all out assault, you are leaving kotbs low minimum and it is a shame since for me since age of reckoning it was and is the best tank of the order. Thanks and greetings to all.
Vinterriket.

Sulorie
Posts: 5248

Re: Patch Notes 29/01/2021

Post#183 » Sat Jan 30, 2021 12:43 pm

F4llen4ngel wrote:
Sat Jan 30, 2021 11:58 am
Sulorie wrote:
Sat Jan 30, 2021 1:50 am
balvor877 wrote:
Sat Jan 30, 2021 1:29 am


Only that they need a group of 6 to do the same of 1 WE :roll: Nah but seriously, most of the game is zerg and ganking.
They make a group of 6 because they lost all their dignity, not because they actually need it. It is interesting to see, that this grouping of stealth classes is only seen on order. Sure, even WE make duos or here and then a trio but having 6 WH popping out of stealth on someone ... :lol:
U mean Echo and friends 10-15-20+ WE's in a WB ganking is 2-3? :D, I mean, it's fun to watch, but saying one side does things that the other does not, is, khm, not true :)
Well, tbh, this was more like some event stuff than regular roaming. But in any case, it's hilarious to watch. :P
Dying is no option.

Fenris78
Posts: 233

Re: Patch Notes 29/01/2021

Post#184 » Sat Jan 30, 2021 5:21 pm

ReturnOfReckoning wrote:
Fri Jan 29, 2021 5:05 pm
Image
Bug Fixes

- Razor Strike: This ability will once again use the correct animation.
The "torch" animation is still the same as Burn Armor and Burn Heretic... Hope this is an oversight. ;)

Moralic
Posts: 4
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Re: Patch Notes 29/01/2021

Post#185 » Sat Jan 30, 2021 11:35 pm

Heya. The animation on flurry is a little bit irritating. i guess just a minor issue. But the animation isnt done yet and the dmg already went out when you spam the skill in succession

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kodos
Posts: 16

Re: Patch Notes 29/01/2021

Post#186 » Mon Feb 01, 2021 7:40 pm

Fenris78 wrote:
Sat Jan 30, 2021 5:21 pm
ReturnOfReckoning wrote:
Fri Jan 29, 2021 5:05 pm
Image
Bug Fixes

- Razor Strike: This ability will once again use the correct animation.
The "torch" animation is still the same as Burn Armor and Burn Heretic... Hope this is an oversight. ;)
Razor Strick still uses the Torch animation, but now reading a scroll uses the Razor Animation
thou shall not whine

User avatar
Jinxypie
Posts: 266

Re: Patch Notes 29/01/2021

Post#187 » Mon Feb 01, 2021 9:51 pm

All ranged KDs should be 2s max.
DoK RR80+, Chosen RR80+, Choppa RR70+, WP RR65+

Evilest
Posts: 22

Re: Patch Notes 29/01/2021

Post#188 » Wed Feb 03, 2021 11:06 am

teiloh wrote:
Sat Jan 30, 2021 1:20 am
Neverever wrote:
Sat Jan 30, 2021 12:24 am

3x stackable dot which crits 1k+,
100ft range
100ft 3sc ranged KD with 10sc CD when VON on
%20 almost constant crit boost tactic
%50 more crit on melee abilities %25 more crit chance on 2 of its abilities
A much better long range build
Moral drain
%100 armor bypass on Brutal assault
Glass arrow mechanic
One of the best defensive moral 1 which cleanses simply everything and grants 250ap
Undefendable HD on VON
%25 AP cost decrease and %20 movement increase on stance swaps
Better stance buffs that you don't lose with pet
Pounce with %25 defence increase
Conversion to spirit dmg when VON is on
No buggy pet
Plus all that it almost has the same amount of CC to SH..

My friend yours is a life spent on simply crying...
Cool irrelevant dump of random Shadow Warrior abilities, the Laundry List way of "argumentation" does not suffice.
Considering the SW is the better WE minus gimmicky stealth, it's pretty much relevant.

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teiloh
Posts: 625

Re: Patch Notes 29/01/2021

Post#189 » Wed Feb 03, 2021 11:12 pm

Evilest wrote:
Wed Feb 03, 2021 11:06 am


Considering the SW is the better WE minus gimmicky stealth, it's pretty much relevant.
?

"Considering the Melee Zealot is the better SW minus the gimmicky bow, it's pretty much relevant."

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Rumpel
Posts: 317

Re: Patch Notes 29/01/2021

Post#190 » Thu Feb 04, 2021 4:21 pm

I love Shadow Leap!🤩
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Greetings from Chaos...
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